Jam-Pack by Plutonium Powered

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made by Plutonium Powered for Ludum Dare 54 (JAM)

A cozy little no stress game. Pack whatever you like. When you are done, press Pack. You get points for packing more items. The bigger the items, the more points.

Controls: Use mouse to grab items and drop them into the suitcase. When items stop moving, they are in the suitcase. Hint: you can drag an item onto another item to rotate it.

Ratings

Overall 340th 3.808⭐ 28🧑‍⚖️
Fun 558th 3.462⭐ 28🧑‍⚖️
Innovation 886th 2.942⭐ 28🧑‍⚖️
Theme 212th 4.154⭐ 28🧑‍⚖️
Graphics 213th 4.192⭐ 28🧑‍⚖️
Audio 76th 4.1⭐ 27🧑‍⚖️
Mood 124th 4.08⭐ 27🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

Nash
03. Oct 2023 · 07:32 UTC
Well, you said it in the game description - it feels cozy!

Quite a relaxing little game. Some of the levels felt a bit too easy. I basically just dragged everything in and they fit nicely so I basically did not make any decisions. Or maybe they did not fit after all? In some cases it was confusing what the came counted in and out.

But overall, a solid jam experience!
MrPig
03. Oct 2023 · 07:33 UTC
Nice and straightforward :) The addition of specific sounds for a couple of items was a good call :)
akitl
03. Oct 2023 · 07:34 UTC
good job ! it look nice and fluid , i think need a litle more feed back to indicate what is out the box
paulboon
03. Oct 2023 · 07:35 UTC
cool graphics, i like the jiggles and the sounds
Zazzar
03. Oct 2023 · 07:39 UTC
Nice simple game. The sound effects stand out as well implemented and thoughtfully done
negdo
03. Oct 2023 · 07:42 UTC
I like the game!
I feel like some information about value of items would be nice, to make it more strategic.
Pierrez
03. Oct 2023 · 07:44 UTC
Very cozy little game!
There is no real challenge, but the feel of the game, the audio and the graphics are very polished, great job!
Mekyi
03. Oct 2023 · 07:44 UTC
Fits the theme well, great job! I like how polished and cozy the game feels
jukepoks1
03. Oct 2023 · 07:48 UTC
Really nice visuals! Animations work fluently.

Gameplay is simple to understand and learn.

Sound effects and music complement the visuals.

Rotating items with other items is bit hard, but I see it's part of the gameplay feel.

some levels don't give points like level 5 with a small luggage. I packed it full over the edges.

There's no time limit or challenge. I guess there was no time to do it. It would give player more motivation keep going when challenged.

I really like the artstyle.
LinWenHao
03. Oct 2023 · 07:55 UTC
Well done, great casual game
Kotyasin
03. Oct 2023 · 08:02 UTC
Charming game! Really chill to play, sets you up for a cozy mood. Also, when i saw an item that appears to be a limb (maybe i'm wrong lol) in conjunction with the red floor it started to remind me of twin peaks.
Mael Rios
03. Oct 2023 · 08:18 UTC
Such a cozy very fun game1 i love the physics and wobbliness!!
crylica
03. Oct 2023 · 10:29 UTC
Cute game, I really enjoyed the mechanics! I found the animation on the items disorientating - it's like the pixel art is floating inside the mask. I think a normal squash/stretch animation would've sufficed and would be less nauseating
Don Fouts
03. Oct 2023 · 18:23 UTC
Oh wow this is very well made! I love the graphics in this and the music/sounds are spot on. Everything feels very polished and professional. Amazing work, very nice entry!
TheLastSlowpoke
03. Oct 2023 · 18:29 UTC
It's very polished. The game reminded me that the concept of winning in games is arbitrary as hell.
I like the wobble.
TheMixedMaster
03. Oct 2023 · 18:51 UTC
Fun game to de-stress. I scored 54 on the first 3 levels and got 36 on level 4. Then i got bored. It's a bit repetitive but still pretty fun. On level 4 there was an entire sword longer than the suitcase space lol. It was fun but doesn't offer too much in replayability.
LelulaGames
05. Oct 2023 · 01:07 UTC
Simple, fun, and chaotic at times as you're trying to stuff all the things into the suitcase. I loved it! The graphics were cute, the music was okay, and the chaos of trying to get everything to twist the right way was fantastic. The only thing that might make this more interesting is if you switched up what was available to pack with each level. Though finding the unique sounds some items make when being picked up was also a nice treat.
SnekOfSpice
06. Oct 2023 · 13:43 UTC
you mentioned that the sprites stop wobbling when an item has been put into the case, I didn't even register that. I think a double affirmation, such as an outline or change in saturation would've been good here, because a few times, I didn't pack what I thought was in there

The different sfx for different items (like the harp for the necklace) were lovely, and the sprite wobble and physicality were all just so fun. There isn't much of a goal sadly, so the score is kinda arbitrary, but it was fun to see what the game has in store just in terms of inventory!