RAINBOW ROBOTS by Trifectuh

[raw]
made by Trifectuh for Ludum Dare 54 (JAM)

OH GOSH YOU'RE BEING ATTACKED BY ROBOTS!

HOW TO PLAY:

WASD - Move around

Mouse - Aim

Left-click - Shoot

These colorful bots will only take damage from a weapon of their same color. Walk over a weapon pickup to equip a new gun.

BUT

You only have space for one at a time, so you'll automatically toss the currently-equipped weapon aside when you do so.

GOOD LUCK!

Screenshot<em>20231002</em>000007.png

Screenshot<em>20231002</em>000231.png

Screenshot<em>20231002</em>000321.png

NOTE: The desktop version looks much nicer than the web version thanks to fancy lighting, but plays the same

*Music, "art", programming, sfx, etc all made by me. Made with Godot Engine

Ratings

Overall 797th 3.326⭐ 25🧑‍⚖️
Fun 706th 3.261⭐ 25🧑‍⚖️
Innovation 963th 2.804⭐ 25🧑‍⚖️
Theme 965th 2.977⭐ 24🧑‍⚖️
Graphics 973th 2.521⭐ 26🧑‍⚖️
Audio 469th 3.348⭐ 25🧑‍⚖️
Humor 888th 2⭐ 21🧑‍⚖️
Mood 1022th 2.667⭐ 23🧑‍⚖️
Given 13🗳️ 30🗨️

Feedback

LDJam user 165453
02. Oct 2023 · 19:29 UTC
Pretty fun bullet hell. I like that the weapons bounce away so you have to move around a lot. Wish weapon swapping was not automatic because it happens by accident sometimes.

Good use of theme!
🎤 Trifectuh
02. Oct 2023 · 19:46 UTC
@halvardo13 Thanks for playing!
zolothevulture
02. Oct 2023 · 19:54 UTC
very dope, very fun
Kefei Tong
02. Oct 2023 · 19:56 UTC
I really love how the core gameplay influence my bullet strategy. Really fun!
LDJam user 376284
02. Oct 2023 · 19:58 UTC
Very cool! I might have noticed a bug, though. I think I accidentally threw the green weapon off the map somehow? Also, the weapon pickups don't reset when you restart or between levels, so I was stuck without a green weapon for the rest of my playthrough. I really enjoyed the concept, though!
Fredspipa
02. Oct 2023 · 19:59 UTC
Amazing entry!
It was immediately obvious what the player has to do, you could even remove the text and it's still perfectly intuitive. I love that you have to plan out the space and kite enemies of different colors based on where the weapons lands, but a slight improvement (of an already really good game) would be to have the dropped weapons slowly gravitate towards the center to avoid them sticking to the edges too much (and under the hud), and then you'd have to dodge them to avoid accidentally swapping.
Onsson
02. Oct 2023 · 20:03 UTC
Liked the visuals, simple but clear. Did not find the green ammo at first, the browser window had scrolled down and it was outside the play screen. 😉
Would have been really satisfying if the fire rate had went up the longer you went without getting hit.
Great entry, and good job!
🎤 Trifectuh
02. Oct 2023 · 20:07 UTC
@jack728 haha I just found this bug also. Woops! Glad you had a good time anyways! Thanks for playing!
🎤 Trifectuh
02. Oct 2023 · 20:08 UTC
@onsson great suggestion. Wish I’d had time to do more with weapon/enemy variety :)
🎤 Trifectuh
02. Oct 2023 · 20:12 UTC
@fredspipa thanks so much for the kind words
🎤 Trifectuh
02. Oct 2023 · 20:13 UTC
@kefei-tong thanks so much for playing!
TheDecider
02. Oct 2023 · 20:15 UTC
This is a ton of fun!
thebmxeur
02. Oct 2023 · 21:37 UTC
I felt like something was missing, or needed some tweaks. The player speed could have been a bit faster to allow evading enemies and get to the required weapon. Especially since weapons went flying to the other side of the screen when you pick a different one, which made it hard to get them back, especially if the land on the edge where an enemy can span.
I also was expecting having to kill every enemies to end a wave, and was surprised several time when the enemies disappeared at the end of a wave.
🎤 Trifectuh
02. Oct 2023 · 21:45 UTC
@thebmxeur Thanks so much for the feedback and thanks for playing!
GaryNinja
02. Oct 2023 · 22:41 UTC
Lots of fun!
foreyes
03. Oct 2023 · 05:11 UTC
Good idea, really difficult
ElmoEinstein
03. Oct 2023 · 05:35 UTC
Pretty fun bullet hell game that has a lot of potential if expanded on
DeltaMain
03. Oct 2023 · 07:02 UTC
Such a funny bullet hell! Really keeps you in tension. Difficulty is pretty high, though I enjoy it the way it is
andrei.gusan
03. Oct 2023 · 08:40 UTC
Very fun, but the difficulty is pretty hard. Would be nice to have some outline for "color"-switcher, it is very hard visually find them
LDJam user 314224
03. Oct 2023 · 11:01 UTC
The concept is very cool !
It's a little difficult at first !

Well done !
🎤 Trifectuh
03. Oct 2023 · 14:07 UTC
@garyninja @elmoeinstein Thanks so much for rating and playing!

@falestress @andrei-gusan @deltamain I'm seeing this difficulty feedback a lot. Definitely noted for future entries. Thanks for taking the time to comment
JCMonkey
03. Oct 2023 · 16:25 UTC
so for some reason i couldnt move the character. no matter what browser i tried, wasd, nor arrow keys worked. the bullets shot, so there was that.
LDJam user 178793
03. Oct 2023 · 17:15 UTC
Nice entry! I liked that when you picked up a color the other one shot out, made it very challenging to navigate the limited space!
ShidyGames
03. Oct 2023 · 17:59 UTC
Is it me or I lost the Red weapon wave 3? Bug maybe? Difficulty scales super fast with the color swap and the speed of the enemies.
🎤 Trifectuh
03. Oct 2023 · 21:40 UTC
@jcmonkey well thats unfortunate!
@nick-baggett thanks for playing, and nice job again on ROCKOUT
@shidygames it seems a few people are finding that you can toss your guns off the stage if you pick one up while facing the edge of the screen. Woops!
ArtOfMacks
04. Oct 2023 · 06:20 UTC
Fun idea and challenging game,the weapons flying away makes you think when to change colors. I like the simple visuals but sometimes it's hard to differentiate the weapons from the robots when there are many enemys following you around
Ascenial
04. Oct 2023 · 23:03 UTC
fun game the weapons flying away is fun but its annoying when they fly out of the map.
loveapplegames
07. Oct 2023 · 09:14 UTC
Nice idea to make the player strategically chase colours while shooting enemies. It makes for an addictive game. It would help to make the player move faster to allow an even more fast paced game. Also the enemy attack patterns can be made more interesting.
Papus Games
21. Oct 2023 · 07:21 UTC
Good idea and realisation!