Space, Yarr! by SnekOfSpice
Place structures such as booster pads, vortexes, and walls to guide your cannon ball through the cold vastness of space. Each level, the pegboard-like arena will change its layout! From packed construction sites, to vast solar systems with multiple centers of gravity, this game will test your resourcefullness and ingenuity.
- Code, Game Design, and Environment Design:
https://twitter.com/SnekOfSpice - Music:
https://twitter.com/crashtroid - Voice Acting:
https://twitter.com/jazz_punker - Character Art: Voltergeist
- Ship Sprites:
https://twitter.com/ZephirisDev
Pirates! In Space!
| itch.io | https://snekofspice.itch.io/space-yarr |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-yarr |
Ratings
| Overall | 463th | 3.672⭐ | 34🧑⚖️ |
| Fun | 334th | 3.719⭐ | 34🧑⚖️ |
| Innovation | 403th | 3.547⭐ | 34🧑⚖️ |
| Theme | 853th | 3.194⭐ | 33🧑⚖️ |
| Graphics | 826th | 3.113⭐ | 33🧑⚖️ |
| Audio | 113th | 3.983⭐ | 32🧑⚖️ |
| Humor | 207th | 3.667⭐ | 32🧑⚖️ |
| Mood | 718th | 3.355⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 44🗨️ |
Please put a cover image so that people don't miss the great work you did ! Good job !
The UI was pretty clunky and took some getting used to.
It took me a little while to adapt to the UI controls, and the layout seemed a bit confusing at first. However, once I figured it out, it wasn't complicated at all. The functions in each area are very clear, but it might be even better if some inactive UI could be hidden.
I had a great time playing it, thank you team!
there's one bug, though, when i was placing boosters often enough the direction control didn't work and i had to remove and place it again to get it working
also, not sure if it's intended or not, but physics doesn't seem to be deterministic when high speeds are involved
the music is very fitting
I think other comments have pretty well said what I think about the UI. It didn't take me too long to figure out, but obviously with more time I think you'd polish that up. The only thing I didn't get on my own before reading other comments was that you have control over the cannon shot coming out of the ship. Things got a little more straightforward after that ^^;
Really fun, simple puzzle design wrapped in a unique aesthetic. Great job, y'all!