Mmmonster by Wefiends
It's Halloween! The one night when you'll be least suspected while you roam amongst the tasty children. Find the most delicious looking boy and lure him into your maw using your shiny candy.
Enjoy our strange puzzle/ stealth game made in 72 hours. Be sure to share your times and candies used in the comments!
Team: Wefiends
Nick Barrios: Programming
Kevin Barrios: Art and Game Design
Stephanie Fung: Music
Brooke Greenberg: Logo and Title Menu
We put a ton of work and sacrificed a lot of sleep on this, but we're really happy with the game we've made. We sincerely hope you enjoy it!
(Full-screen option in the Title Menu)
Controller Supported, and Recommended!
Keyboard Controls:
WASD to move
K for Candy
L to Eat
R to Reset
M to Mute
Made using Cocos 2D-X
Adobe CC
Reason
Enjoy our strange puzzle/ stealth game made in 72 hours. Be sure to share your times and candies used in the comments!
Team: Wefiends
Nick Barrios: Programming
Kevin Barrios: Art and Game Design
Stephanie Fung: Music
Brooke Greenberg: Logo and Title Menu
We put a ton of work and sacrificed a lot of sleep on this, but we're really happy with the game we've made. We sincerely hope you enjoy it!
(Full-screen option in the Title Menu)
Controller Supported, and Recommended!
Keyboard Controls:
WASD to move
K for Candy
L to Eat
R to Reset
M to Mute
Made using Cocos 2D-X
Adobe CC
Reason
| Windows | http://wefiends.itch.io/mmmonster# |
| OS/X | http://wefiends.itch.io/mmmonster# |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25830 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 4.23 | 18 |
| Audio(Jam) | 4.23 | 23 |
| Fun(Jam) | 3.95 | 51 |
| Graphics(Jam) | 4.76 | 9 |
| Humor(Jam) | 4.06 | 41 |
| Innovation(Jam) | 3.80 | 83 |
| Mood(Jam) | 4.14 | 38 |
| Theme(Jam) | 4.32 | 19 |
I felt like the puzzles might have been more fun/challenging if there were a candy limit per level. But still, I played to the end and had a lot of fun, and was mildly disappointed when I ran out of levels.
But the game itself, when compared to its graphics and audio, felt somewhat plain and too simple... Maybe that's because there's really only one kind of enemy... I don't know...
Also, for the record, 134 Candy used, 15:36 end time.
http://i.imgur.com/SAOVQ4D.gif