THE RAT - Adventures in a limited space by Magalix
"We are a group of brothers and sisters trying to make a little game with our respective qualities: coding, drawing and sound design. This is our first little game together. Have fun with the little mouse who seeks to expand his domain thanks to the power of le fromage. :cheese:
"crounchcrounchcrounchgnokgnokcrounchcrounch" :rat:
"squiksquik" :mouse:
🎨Illustration : https://www.instagram.com/instamalt_

| Link | https://flx-services.fr/RatGameStable/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-rat-adventures-in-a-limited-space |
Ratings
| Overall | 1047th | 2.904⭐ | 54🧑⚖️ |
| Fun | 1070th | 2.585⭐ | 55🧑⚖️ |
| Innovation | 1070th | 2.491⭐ | 55🧑⚖️ |
| Theme | 997th | 2.906⭐ | 55🧑⚖️ |
| Graphics | 678th | 3.417⭐ | 56🧑⚖️ |
| Audio | 544th | 3.17⭐ | 55🧑⚖️ |
| Humor | 588th | 2.84⭐ | 52🧑⚖️ |
| Mood | 986th | 2.802⭐ | 55🧑⚖️ |
| Given | 53🗳️ | 84🗨️ |
@markus-sihler You are right, the cat was supposed to be fully animated and tracking the rat, and the traps to pop randomly like the cheeses, but we lacked time to implement everything :sweat_smile:
There was also an animated snake and the owls were supposed to have a more complex behaviour, popping from the holes in the top wall
A rat who loves cheese just like me !
Really liked the sprites (rat, cat, owl, cheese, rat trap and the image of the title screen).
Too bad you could not finish all the game in time.
Cute project.
Congrats on the submission!

I will definitely try the post-jam version if you make it!
https://youtu.be/laDqFmGWlUk
Well, instead it's more of a calm game, and I guess its final form would have the predators animated but otherwise everything rather static. The wall eating risks to be repetitive grinding, however. I think a way to make it fun would have been to make it a maze.
And if I dare to say boldly, even remove the corridor part and have everything in the wall, and the cat appearing suddenly like the owls, from holes (for example its paw). Cheese and cheese traps would still be popping, but in the wall (I know, it's not natural, but we can argue that cheese popping like that has never been natural).
Have energy depleting over time instead of being a stock. Have health not being that numerical. Maybe reduce it and have less danger, compensed by other ways to challenge the player: items that make the mouse slower, or moving in the wrong direction.
Someone was bothered by the walls hiding owls, maybe embrace it: the mouse must chew walls but who knows what bad (or good) surprises there would be. Maybe compensating by having a detector (like its smell sense) sensing if there is something, but without certainty of what it is. Kind of like a minesweeper-game.
Well, this was a bunch of ideas, since you ask, even if I don't know if it would be fun.
The graphics are nice. The too-rectangular tiles are surely unintended. Since wall-chewing seems to be the main mechanism, time should have been spent on making different wall sprites (chewed on the left, on the right, and difference in general). And even maybe not depend on a tile system to have the mouse chew freely. Also a general music would be welcome.
(Bonne continuation. May you pursue creating games together.)
@aaln Thank you ! It's the most useful feedback we've received so far