Compact Domain by avareii
The kingdom needs your help!

Windows Download (Post Jam)
There's tiny little continents - well, islands really - ripe for the colonising out there. We've got more resources than anyone could want, and plenty of willing men to make the trek.
Unfortunately, all of our matériel has been inconveniently paired up, like so:

Help our kingdom make optimal use of the limited terrain available, despite the terrible arrangement of our resources! Expand into unknown territory!

Build thriving cities!

Create your Compact Domain!

Controls:
- Mouse over a placed structure or a structure on a tile to see a description of the structure.
- Left Click to take and place tiles (or put them back), and explore uncharted areas.
- Right Click or Space to rotate held tile.
- WASD or Arrow Keys to scroll around island.
- CTRL+N for next level.
- CTRL+P for previous level.
- CTRL+R to restart.
- ESC to pause.
- CTRL+M to toggle music.
- CTRL+C to take a screenshot.
Bugfixes in v1.01: - Updated window name; this now saves screenshots in a separate folder to other games called 'LD54'. - Clarified hint in Level 4. - Corrected misplaced objectives in Level 12.
There is a v1.1 post-jam version with difficulty levels and some interface polish. The changes are listed in the post-jam download link below.
Ratings
| Overall | 91th | 4.14⭐ | 27🧑⚖️ |
| Fun | 76th | 4.115⭐ | 28🧑⚖️ |
| Innovation | 390th | 3.56⭐ | 27🧑⚖️ |
| Theme | 248th | 4.1⭐ | 27🧑⚖️ |
| Graphics | 118th | 4.346⭐ | 28🧑⚖️ |
| Audio | 400th | 3.479⭐ | 26🧑⚖️ |
| Humor | 632th | 2.762⭐ | 23🧑⚖️ |
| Mood | 428th | 3.688⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
Good job guys, this is fun!
(for context, most of the work I did on the game was sfx and writing, and I didn't really get the chance to playtest it until now)
Here's my victory screen:

What I did was focus the scouting outposts next to the fog of war, then - once I opened up the first area and half my outposts got cancelled - built blacksmith as close to them as I could for upgrades. Two outposts, one upgrade per outpost = 4 scouts.
For reference, this took me four or five attempts.
I think the problem here is that it wasn't clear to me what 'upgrade' meant; I didn't know whether blacksmiths upgraded a scouting outpost's population or range, and spent a game or two under the impression that it was range and that I could make outposts stretch further by building more blacksmiths. Then - surprised pikachu face - I cluttered up my whole island without the deck spawning any scout outposts because there wasn't anywhere valid to put them.
Funnily enough, we were planning to implement a tech tree, but the domino drawing system ended up doing it automatically. You can't place a sawmill without first placing a woodcutter because sawmill needs a nearby woodcutter, so any candidate domino with a sawmill on it is discarded. So we just chucked a static set of tiles in (depending on level) and let the tile generator figure it out. Unfortunately, if you have nowhere left to place an Outpost, it won't give you any. Which can be a bit confusing.
Great entry, I'm totally addicted to the game!
I got all the way to what I assume is the last level? But it is almost 7 AM and I have been playing for HOURS...
That just goes to show how great this is. Love the massive scope and the impressive amount of artwork that went into this. Props to the programmers, too! This is not easy to create in 72 hours.
I gotta sleep now, but not before I dish out some high fives :five:
There is also a level editor (also in the jam version) that can be opened with Ctrl+E, if you really want to mess around. Note that scout thresholds have to be modified manually by opening the level files in a text editor.
Getting a sense of the performance of the economy is a bit harder without a direct insight into the 'flow', but it was good to select the 'food' to be prominent. Building activation also became more obvious as you play.
I did get "blocked" a couple of times on not getting a specific building in sufficient quantity, running out of space before it appeared.
Nonetheless really great work! Nicely done!