[ Space ] by Whirlwind

[raw]
made by Whirlwind for Ludum Dare 54 (JAM)

You are god.

Your job is to make space.

Ratings

Overall 457th 3.674⭐ 25🧑‍⚖️
Fun 360th 3.682⭐ 24🧑‍⚖️
Innovation 185th 3.87⭐ 25🧑‍⚖️
Theme 750th 3.364⭐ 24🧑‍⚖️
Graphics 906th 2.804⭐ 25🧑‍⚖️
Humor 656th 2.711⭐ 21🧑‍⚖️
Mood 561th 3.543⭐ 25🧑‍⚖️
Given 17🗳️ 6🗨️

Feedback

o_sim
02. Oct 2023 · 19:45 UTC
Very original! Also, loved the seamless transitions to the next "scale".
deerangle
03. Oct 2023 · 08:24 UTC
The idea's simple, yet very versatile. I think it fits in the same niche as cookie clicker.
Shgamerk
03. Oct 2023 · 08:35 UTC
This game was so exciting that I want to play it again. I recommend everyone to reach the end, it’s a real thrill at the end
sg-goennung
04. Oct 2023 · 23:04 UTC
OK... first I thought this game is kind off cheap ... but than it got interesting....

Realised when I was getting tool 4 that the game is realy deep. I think a cool thing is, that you have to find out what the tools do by yourself.

Really Great Work!
EqualEnergy
04. Oct 2023 · 23:16 UTC
This game starts out looking very dull but then you get your first tool, everything picks up and then another and another! My only real problem with this game is that it doesn't fit with the theme, it's the opposite it's unlimited space!
Thomas Gelman
05. Oct 2023 · 19:49 UTC
Very Simple game, with an interesting vibe! Reminds me of idle games like cookie clicker a lot. Loved the music, helps fill the [space] :).
Damp_Squib
16. Oct 2023 · 23:26 UTC
Very interesting game. I like that the game lets the player figure out what the tools do themselves by simply messing around with them. Also really liked the music. Who knew being a god was easy.
alexandrina
17. Oct 2023 · 07:22 UTC
nice game, but how do you lose?
beats
17. Oct 2023 · 09:08 UTC
The game is a bit slow, needs instructions as did not know this was also a game that used a mouse, I liked the third powerup as it sped up the process, wasnt entriely sure what the first and second ones did. Good potential after some streamlining.
Nathaniel Kaplan
18. Oct 2023 · 18:55 UTC
Thanks everyone for playing! Definitely agreed that that a bit more instruction might've been helpful--especially just telling the player to use the mouse. We intentionally tried to keep it minimal since we think figuring out what each tool does is part of the fun, but there's a balance.
aucguy
18. Oct 2023 · 19:13 UTC
This was a very cool idea. I liked the reveal of going to the level. However, I wish there was more of a challenge and an end goal to work towards. Music was also good.
Momo_Hunter
18. Oct 2023 · 19:34 UTC
This was breathtaking.
sinus
18. Oct 2023 · 20:16 UTC
Good job! I like how you keep it interesting even when the core gameplay is to press [space]. Finding out what the tools do was definitly part of the fun for me. It would rather try to improve the icons than to add a textual explanation, if at all.
tomrijnbeek
18. Oct 2023 · 21:11 UTC
Such a nifty little idea. It starts simple, and the game is a bit slow, but I like the escalation and after the first twist, I thought it was incredibly clever. Loved the ending as well.

One thing that I think the game could use to be even better is if there were upgrades for the earlier power-ups to keep them relevant later on, instead of ending up spamming them a lot instead.
ScaryTreeGames
18. Oct 2023 · 23:46 UTC
A good idea for a timekiller game :) The game needs a tutorial. For some time I did not understand why these strange runes were needed and how to control them.
LDJam user 259831
19. Oct 2023 · 05:10 UTC
Cool game! Loved the idea even though it definitely got repetitive nearing the end. Music was good too! Overall a solid entry
LDJam user 206001
19. Oct 2023 · 06:41 UTC
Ok, each number opens up more black spaces in a different way, but I didn't understand the relationship with the theme. I didn't understand much here actually. But it must be something.
LDJam user 375578
19. Oct 2023 · 07:34 UTC
Well well , at least on topic and then in other's
LDJam user 371030
19. Oct 2023 · 12:39 UTC
Wait.. wHAT?!! You have to be kidding me...
This actually **BLEW** my mind off!

The fact that there is NO explainer but that funky things start to happen (if you push through a bit).. I find stunning! GREAT job!

To the ones who are wondering: there are *levels* of space...
Those mechanics are **exemplary smooth** ones you get the hang of putting objects in the first place! Maybe that's the only thing - if somebody doesn't get it they would leave. But they shouldn't! That's one of the most unexpected game jam experiences I've had with LD54. Amazing job. It's beautiful to watch, *much* more well thought out than expected, the ending is a BANGER and the cosmic references are amazing! Well done, guys! :slight_smile:
LDJam user 371030
21. Oct 2023 · 21:24 UTC
Team, this game deserved much higher ratings!
I am kind of going over games (I ranked) to see *what happened* and I can assure the case is that people most likely didn't push through to realize what this game is actually about. :/

Shame on the hasty world..

Great job!