Auto Crabler by Lenan
A boss fighter auto battler made for the Ludum Dare 54
Unfortunately didn't have the time to add a tutorial in game, or polish or create content, so here is a quick how to play. How to play:
WASD to move Left mouse to use item in inventory Right mouse to discard
You can only have 1 of each item active, but using an item when there's 3 copies of it in the inventory will upgrade it in the active weapon

| itch.io | https://lenan.itch.io/auto-crable |
| Original URL | https://ldjam.com/events/ludum-dare/54/auto-crabler |
Ratings
| Overall | 1014th | 2.982⭐ | 30🧑⚖️ |
| Fun | 845th | 3.071⭐ | 30🧑⚖️ |
| Innovation | 1008th | 2.679⭐ | 30🧑⚖️ |
| Theme | 1066th | 2.696⭐ | 30🧑⚖️ |
| Graphics | 952th | 2.643⭐ | 30🧑⚖️ |
| Given | 18🗳️ | 34🗨️ |
Maybe even consider shrink the slots. Also Items that got picked up should also be equipeed if the slots are not already in use.
Also I found a bug: You can just stand inside the boss, since once you get hit you wont get hit any more as long as you dont leave the boss' area/hitbox.
The red sword is quite thin and hard to discern. Either a outline or a background shadow or something to highlight it would be better. The projectile shot by the red sword is also quite small.
Overall cool game, I like the bullet patterns the boss shoots!
My main concern is with the inventory system, the whole idea seems a bit meh to me. Would have been cooler to just get those things instantly upgraded by collecting new things imho
Also, the inventory took up a lot of screen real estate, a smaller one or ability to minimize it would have helped.