DoomsdayTruck by OldDog
there is a world of zombies while you get a truck!
pick up survivors as your passengers and fight zombies!
there are only four seats in your truck
choose your team careful!


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| Link | https://bananadog1218.itch.io/doomsdaytruck |
| Original URL | https://ldjam.com/events/ludum-dare/54/doomsdaytruck |
Ratings
| Overall | 648th | 3.491⭐ | 59🧑⚖️ |
| Fun | 316th | 3.741⭐ | 58🧑⚖️ |
| Innovation | 727th | 3.17⭐ | 58🧑⚖️ |
| Theme | 972th | 2.973⭐ | 58🧑⚖️ |
| Graphics | 795th | 3.184⭐ | 59🧑⚖️ |
| Audio | 653th | 2.732⭐ | 58🧑⚖️ |
| Humor | 648th | 2.735⭐ | 51🧑⚖️ |
| Mood | 834th | 3.182⭐ | 57🧑⚖️ |
| Given | 60🗳️ | 102🗨️ |
also it's great to see that the progression is saved after quitting the page, because i can totally see myself coming back to this game in a near future because i haven't been able to finish a hard run yet!
Enemy dissapear when u drive away, some spawn behind map. Truck need more upgrade. But still pretty fun to play!
btw. with a truck like that you HAVE TO give us ability to cut down trees! First thing I tried and it didn't work! :)
The upgrade system is nice overall, but it also had some drawbacks. Even though all the upgrades make you more powerful, some of them made the game a litle less fun. The soldier quality upgrade took away the nice feeling of finding a high quality soldier. Perhaps instead of raising the minimum level (so eventually you always got a 5-star soldier), it raised the center point of a range. Perhaps at full upgrade, it would give soldiers between level 3 and level 7 (special boosts above level 5).
The AOE options like grenades and missiles were strangely balanced against the guns. At first, they were significantly weaker than the guns due to small radius, minimal damage, (and me not knowing how to get the missiles to hit). It seems like the explosives only benefit from the damage bonus on the first target, so their damage upgrade is much less valuable than the gun variant. While the explosive radius upgrade compensates, it somehow feels worse to take out a horde of zombies with 10 blasts compared to a rifle taking out one zombie per shot in the same total time. The other problem is that by unlocking explosives, the chances of finding a gun soldier went down, so it was a significant downgrade until I could afford to upgrade them. On the missiles, they were so slow that the only way I could figure out how to consistently hit (without dying) was to run directly away from the zombies so they were in a straight line. This meant that unlike all other weapons, when you got a missile soldier, the only way to play was by drawing aggro and kiting a horde in a straight line. This excacerbated the issue where hordes disable/despawn when you get far enough away from their origin (Perhaps hordes should only deactivate based on distance if they are not actively chasing the player?)
I did experience a few bugs (health bar jumping to 0 then back up, falling out of the map, truck flying up in the air when hitting a barricade, getting softlocked when returning to base while the menu to select a new soldier was up).
Finally, it would be nice if a survivor was automatically picked up if you had the space. It would definitely help things flow a little better when you start grinding the levels for wood. Also, implementing saving between sessions is awesome!
Overall it was really fun and you did a great job! Thanks for sharing your work.
The controls takes a bit time to get used, selecting survivors by dragging them is also not intuitive, maybe just select and confirm would be an option too? I didn't know why I'm collecting woods or why I cannot get it from trees. Would be nice to have a tooltip over it to know how the upgrade system works.
Otherwise, really nice game!
Potential thought for expanding the idea: maybe after the level you can keep the survivors and upgrade them -- give them different abilities etc.
- Would have liked to see more meaningful placement of survivors
- The collision for survivor pickup did not seem to match the visuals perfectly
- The "Back" vs "Proceed" button naming tripped me up a few times
- A speed boost mechanic would be great!
All issues/bugs i encountered were already mentioned above... so all thats left is a thumbs up ;)
My feedback mirrors some others, and if I were to play again I don't think I'd get the missile or grenade upgrades when standard gun soldiers are more or less better, at least in the time I played.
I also didn't feel super pressed to worry about the limited space, but I like the idea. Perhaps if I played later in the game it would have been more pronounced. I also agree with automatically picking up survivors if you have the space that someone else mentioned.
Other than that, great entry! It was a lot of fun overall!
But as some others have mentioned, I too found the keyboard controls were a bit off, and it took me a while to get used to the driving of the truck. One more thing is when the UI got brought up like picking passengers for example, the game got paused but the audio didn't, which makes the sound keep playing while I was focusing on the UI.
But anyway, this game has a lot of potential for postjam updates and improvements. What an amazing entry, my man!
otherwise it's addictive and fun
I appreciate the many different maps
单人开发出这个完成度,大佬tql!!!
I found **a bug** that ended my game XD - the bad guys PUSHED me off the level and I flew till the end of eternity ://////// NOOO
Apart from that - amazing! Some music would be awesome too (but didn't lack!).