EXIT by crotonyl_alcohol
In contemporary society, urban residents often find themselves in a prolonged state of loneliness and isolation, where interpersonal communication feels like it's separated by a shell.
The game's protagonist is referred to as "them," and their sole attribute is being human, without any specific identity or label. "Them" enjoys disconnecting from the outside world by immersing themselves in their favorite music, attempting to escape from reality. However, when faced with various real-life challenges, "them" must reluctantly return to reality.
After confronting the inevitable, "them" stands in front of a door—is it an entrance or an exit? The scene within the door is abstract, with a vaguely recognizable figure sitting alone, monologuing. This represents "them's" inner world, and the shell is like a layer of flames.
“What Matters Most is How Well You Walk Through the Fire.”
Control: Press WSAD to move. Press Space to interact.
Addition: We didn't have enough time left to polish up the instructions. You can read below now or after you failed to understand the gameplay. We decided to add these notes below after receiving feedback.
1.You can press the gear button to call up the other buttons. 2.The other buttons can be interacted in the late game, like the earphone and the levers.
Please comment to let us know if you encounter any problems! We'd appreciate it if you can finish playing our game!
Pacing forward, you will obtain surprising 'gifts'. Use them wisely to solve the problems you encounter along the way.

| Original URL | https://ldjam.com/events/ludum-dare/54/exit |
Ratings
| Overall | 258th | 3.878⭐ | 39🧑⚖️ |
| Fun | 412th | 3.622⭐ | 39🧑⚖️ |
| Innovation | 117th | 4⭐ | 39🧑⚖️ |
| Theme | 182th | 4.203⭐ | 39🧑⚖️ |
| Graphics | 209th | 4.203⭐ | 39🧑⚖️ |
| Audio | 161th | 3.878⭐ | 39🧑⚖️ |
| Humor | 228th | 3.629⭐ | 37🧑⚖️ |
| Mood | 304th | 3.819⭐ | 38🧑⚖️ |
| Given | 39🗳️ | 55🗨️ |

The pause, restart, and exit icons aren't showing up for me. I was able to sort of brute force my way until the exit icon section.
I love the concept, I wish I was able to finish the game.
The first time I experienced dying in the game, I was riding an elevator and got squished by the ceiling. When this happened, I thought it created an interesting feeling by having everything in the game continue -- the elevator, the crowd noises. I died and the world went on without me!
It took me a while to figure out the second level where you had to walk on the frame. I had noticed that when you took the headphones off, the frame stopped and you couldn't walk through it. But it took me a long time to realize I could use this as a platform to solve the level.
There's a bug that I hit a couple of times that forced me to relaunch the game. Each time I accidentally dropped my headphones off a ledge in the exit level, they seemed to fall forever and the game's menu became unresponsive.
It was a very interesting game!