Spinstack by massivejack
Description
Spinstack - place blocks within the limited space of a balancing island. Keep the balance and stack as many blocks as you can for a high score!

Controls
- LMB - place block
- RMB - drag to orbit camera (also W/E)
- Scroll wheel - zoom
- A/D - rotate block
- Escape - pause / menu
Blocks
- Orange - Get bonus points for all buildings in its area
- Purple Three Arrows - Constant push in one direction
- Purple Arrow - Single push in one direction
- Blue - pull up
- Red - push down
- Green - even out the island
Assets
Made using Unity and the following asset packs: - Quirky Animals Safari - MK Toon Shader - KennyAssets Camping - Low Poly Fire - Pixelplacement Surge (for Tween) - Polygon Starter Pack - Space Cloud Waves
Team
A team of three fine gentlemen with some game development background, working remotely.
Known bugs
- Web build is currently very broken on mobile and in Safari - we strongly recommend downloading and playing locally
- Sounds are too loud in game version 1.0.1
Notes
- macOS builds support both Intel and Apple Silicon
Made for Ludum Dare 54 – Theme: Limited Space
Changelogs
1.0.2
- Lowered master audio level
- Fixed missing logo and icon
| Original URL | https://ldjam.com/events/ludum-dare/54/spinstack |
Ratings
| Overall | 180th | 3.985⭐ | 35🧑⚖️ |
| Fun | 112th | 4.015⭐ | 35🧑⚖️ |
| Innovation | 69th | 4.167⭐ | 35🧑⚖️ |
| Theme | 245th | 4.106⭐ | 35🧑⚖️ |
| Humor | 314th | 3.4⭐ | 32🧑⚖️ |
| Mood | 239th | 3.919⭐ | 33🧑⚖️ |
| Given | 13🗳️ | 47🗨️ |
I think having an in context tutorial for the full game would have worked out perfectly, allowing you to sort of understand what's going on step by step. Also not sure about the spinning, can get you dizzy really quickly 😂
I enjoyed playing this man, even though I couldn't understand what was doing on at first! GREAT ENTRY! ♥
I liked the clouds/fog FX too!
Visuals and music/sound fit together really well
If progression could be a bit slower I would have even more fun
Would play in full version!
Couldn't do better. It was awesome ! Very good idea, in such short time you did so well !
The gameplay was quite fresh and I think it has potential to become a success as a mobile app. It took me a couple of tries before I figured out how it really worked, but I got the highest score (755 exactly, like the poster above me) on my first try by randomly clicking on the map to drop boxes. And this brings to the surface the following issue; luck or randomness or however you call it, is too big of a factor, and it is less about strategy and decision making, which is generally not a good thing for a game. I believe if the rules where simplified and the game was stripped down to its core (for example, less box types, no random stages, etc) it would become a better game. That is the only constructive comment I have to make about the game, but still, it was really enjoyable!
The minimalistic low-res/polygona graphics fit the gameplay.
Overall, a really solid effort.
Any brave souls to beat our team's high score? :)

Got to play now, really like the idea and the vibes, and got to a modest 1465

Very nice entry overall
P.S. Adding Linux build. Since I can't test it, I'll appreciate if you can give it a *spin* and confirm that it works.
The visuals and music are both very pleasing, and the gameplay strikes a perfect balance between entertaining relaxation and exciting challenges.
By the way, is it possible to set a limit on how fast the island tilt? There were a few times when a small block caused it tilt rapidly and collapse before I could even adjust. But maybe that's also part of the fun, hahaha.
All in all, this game is fantastic!
It is possible to do anything in the code, so yeah, definitely. But as you mentioned it may be the part of the fun, so some testing will be needed, and it's a jam game, so it'll stay as it is, except for any major bug fixes, that may appear. Anyhow, nice suggestion, thank you! :)
You have a solid core gameplay - fun to play, fun to fail :smile_cat: At some point, I pressed R by pure accident (wanted to rotate :grin:) and I sort of broke the geometry. So I kept pressing R and broke the world!

Fun!

The only bug (I think) I was able to find was that at some point I somehow placed one of the blocks not flat to the ground (I think it was on top of another block) and any other block I placed on top of that one would also be skewed. It looked weird. Happened on the web version if that helps.
Very addictive gameplay. Nice job!