Rachel by Dioinecail
It's always hard to grow up, to build your personality. Even harder when you need to resist the thoughts coming from the others and your soul space is limited.
Fight the other's opinions to create your own personality.
If you like, you can follow me on twitter
| Itch_Io | https://dioinecail.itch.io/rachel |
| Original URL | https://ldjam.com/events/ludum-dare/54/rachel |
Ratings
| Overall | 240th | 3.9⭐ | 27🧑⚖️ |
| Fun | 229th | 3.86⭐ | 27🧑⚖️ |
| Innovation | 375th | 3.58⭐ | 27🧑⚖️ |
| Theme | 351th | 3.96⭐ | 27🧑⚖️ |
| Graphics | 512th | 3.7⭐ | 27🧑⚖️ |
| Audio | 380th | 3.5⭐ | 25🧑⚖️ |
| Humor | 357th | 3.318⭐ | 24🧑⚖️ |
| Mood | 473th | 3.64⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
I was glad that there's a win state rather than an endless game because I was worried that poor Rachel would have a mental breakdown no matter what :smile:
dunno what else to improve about it, it seems pretty cool
oh also i expected the upgrades to block my movement.. or maybe they could have some effect when you are standing on them, like damage gives even more damage when you are standing on it?? idk
for example if you have L shape right next to Square shape it give you +5% attack speed or something like that
but everything was ultimately a scope creep for us
also first Godot engine jam so it took some time to figure out stuff :smile:
Somehow it glitched and could not fit my monitor at all, so I couldnt't see both enemies and ammo at the same time without scrolling back and forth :)
But shooting feels solid and upgrade system feels nice
Ive played one session with full damage and reload. It was really easy and a no brainer.
going for hp with only ammo felt too harsh. I feel the HP nodes take too much space and maybe the other might take another revision, but other than that the arrangement went flawless and was really forgiving for letting me change around and stuff, a bit of polish which I like!
Good job!
I'd love to turn it into an infinite mode or something, where you have to mix and match different upgrades to progress and each upgrade block has a synergy with other blocks but it was too big of a scope for the jam as i'm not very experienced with Godot at the moment.
Infinite mode would allow to have a proper highscore though since right now there are fixed amount of levels and mobs are not varied (because there was a bug and i had to cut varied encounters :smile:)
I have to admit that I hated the music. The drawings are nice though !
Keep up the good work :smile: