Blade Stalker - by Endocrine_BAMSc
Blade Stalker
Blade Stalker takes you on a cyberpunk-esque journey through a neon-lit bar, where mastering the limited space bar is your path to finding your brother, all while remaining unseen by the futuristic city's watchful eyes.
Press "P" for the pause menu in the level.
WASD to move, SPACE to become invisible for some steps.
The theme is met by being in a one-room setting with limited space to dodge the enemies, but also by having a mechanic reliant on limited uses of the space bar.
Some added notes: - the font is "glitch goblin", which is a license-free 3rd party font (the only non-original asset) - fixed a bug where the "Blade Stalker" line was played for every loading screen, instead of just the first one - fixed a bug where enemy idle voice lines weren't played at all - fixed a bug where enemy would gatling fire their voice line when the player got caught - fixed a bug where the volume sliders wouldn't work in the build (they did in the editor, weird timing issues with WebGL) - lowered music volume, since it was too loud
| Original URL | https://ldjam.com/events/ludum-dare/54/blade-stalker |
Ratings
| Overall | 775th | 3.36β | 27π§ββοΈ |
| Fun | 766th | 3.18β | 27π§ββοΈ |
| Innovation | 681th | 3.22β | 27π§ββοΈ |
| Theme | 1055th | 2.74β | 27π§ββοΈ |
| Graphics | 512th | 3.7β | 27π§ββοΈ |
| Audio | 168th | 3.86β | 27π§ββοΈ |
| Mood | 452th | 3.66β | 27π§ββοΈ |
| Given | 35π³οΈ | 29π¨οΈ |