Shrinking Space by Ruben Rosenmeyer


Use WASD or your arrow keys to move around and collect points; but watch out for anything red! It will kill you as soon as you touch it. Try collect as much points and survive as long as possible, before the walls shrink the room entirely!
Time per game: About one minute. Features a semi-random map, full screen mode and a simple and short game design. Plays in your browser.
Please leave your score if leave a rating🎉
Made with Godot 4.1.1
Art made with Clip Studio Paint
Music used is titled "Dark Dreaming Journey" by Joel Steudler, see link below.
| Itch.io(Web) | https://zip-creations.itch.io/shrinking-space |
| Music | http://www.joelsteudlermusic.com/ |
| Git Repo | https://gitlab.com/fachschafttf/ludumdare54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/shrinking-space |
Ratings
| Overall | 1053th | 2.891⭐ | 25🧑⚖️ |
| Fun | 950th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 987th | 2.739⭐ | 25🧑⚖️ |
| Theme | 457th | 3.795⭐ | 24🧑⚖️ |
| Graphics | 972th | 2.522⭐ | 25🧑⚖️ |
| Humor | 913th | 1.861⭐ | 20🧑⚖️ |
| Mood | 975th | 2.85⭐ | 22🧑⚖️ |
| Given | 34🗳️ | 22🗨️ |
I like the game, and it 100% fits the theme to a tee! I have some feedback: The color scheme looks a bit confused - Using several high saturation colors will tend to do that. Having some calmer colors might offset that. You also kinda just wait for death in the last 20 seconds or so. Spawning more rings during the game might be a solution, but there's likely better ways too.
Well done and good luck!
The red ball seemed impossible to avoid, but after a few more tries I got it, so it feels a little more fun now.
My score: 1920
My score: 2400
Fun game! The mechanics are easy to understand, and I like the way it looks. Nice work!
The walls being color coded doesn't work for me, they all look so similar it doesn't feel like a meaningful enough difference for a first time player to absorb the situation around them and make informed decisions.
Overall just needs a difficulty tweak downwards, especially at the start to give the player time to find their bearings, difficulty can escalate as the game progresses but dying 5 times in the first 2 seconds is not ideal.
Some more animation and movement on different objects would also go a long way to improving the feel of the game, bright colors can work but the visual aesthetic is very flat and static, not much is happening asside from player movement, theres lots of room to improve there.
Great job submitting a finished game!
My score: 2750
Update:
While playing for a higher score, I was spam-clicking the try again button and I managed to get two games going at once! :sweat_smile:
As you can see, the first game died pretty quickly but I was able to play the second one that spawned in! The game also wouldn't let me die after that so I got a pretty high score (though I couldn't see the exact score)


