Less Space by Vyndilis
Don't fall!

Controls:
| Action | Keyboard | Gamepad | |---| | dash | Space | A | | move | Arrows | left stick |
Post-jam 1.0 changelog
- rebalanced difficulty
- d-pad support
- adding volume button
- adding animation of the squares before disappearing
- adding animation when coins disappear
- adding shadow of falling coins
- player's sprite squash when moving
- redesigned HUD
_mastodon : :elephant: _ https://mastodon.gamedev.place/@vyndilis
twitter : https://twitter.com/Vyndilis
| Link | https://vyndilis.itch.io/less-space |
| Link | https://vyndilis.itch.io/less-space |
| Original URL | https://ldjam.com/events/ludum-dare/54/less-and-less |
Ratings
| Overall | 442th | 3.69⭐ | 23🧑⚖️ |
| Fun | 268th | 3.795⭐ | 24🧑⚖️ |
| Innovation | 527th | 3.409⭐ | 24🧑⚖️ |
| Theme | 340th | 3.977⭐ | 24🧑⚖️ |
| Graphics | 834th | 3.091⭐ | 24🧑⚖️ |
| Audio | 275th | 3.69⭐ | 23🧑⚖️ |
| Mood | 683th | 3.409⭐ | 24🧑⚖️ |
| Given | 33🗳️ | 20🗨️ |
The music had a nice beat to it, though the chords felt a bit off in terms of their notes. It wasn't bad, but I'm not sure how well this held up after multiple loops. The rest of the sound effects worked well enough. The graphics also were a suitable choice for this kind of gameplay. I did several real attempts but the highest I got was level 21 with a score of 3240. Unfortunately I pressed space before I could take the screenshot, but I still have the high score recorded on this screen below.

Overall this is a fun and well done entry. I hope you will be able to re-upload the images on this page, as they appear to be broken. It must have been around the time images started breaking on the LD site. I had it happen with an image I uploaded for another review, but the image issue appears to be fixed now.
I was able to re-upload the broken images of my page, thanks for letting me know it was working again.
It's fun to play!
Polished and finished example of good core loop. The game has potential. Very nice!
I have only two issues: the little coins/score bubbles should really have an animation for dropping into the abyss, and the game gets a bit repetitive once you're down to two platforms. There's really nothing stopping you from playing indefinitely other than consciously choosing to slip up and die - maybe the time limit for the platforms dropping could start decreasing after a point?
I think it shouldn't be endless, that break the game. But really good job on this one, minimalist and addictive
The music fit well and had a lot of energy! I think it heightened the sense of quick gameplay. I liked the feeling of getting into a groove after a while.
Here's my highscore :star:
