inertia in the dark by MapleLeaf

Note: joystick triggers and bumpers don't work in Godot's browser export at the moment, so if you have a gamepad, download the game for the Full Experience™️
keyboard controls: - left & right to turn - space to boost - a & d to strafe
gamepad controls: - left & right to turn - A to boost - triggers to strafe
If you're up for a challenge, here are some times to beat 👀
- Level 1: 0.95
- Level 2: 2.05
- Level 3: 1.75
- Level 4: 2.00 (for real gamers, try for below 1.83!)
- Level 5: 5.30
- Level 6: 1.65
- Level 7: 7.50
- Level 8: 3.70
- Level 9: 6.00
- Level 10: 20.00
| Link | https://github.com/itsMapleLeaf/ldjam54 |
| Link | https://itsmapleleaf.itch.io/inertia-in-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/54/intertia-in-the-dark |
Ratings
| Overall | 107th | 4.105⭐ | 21🧑⚖️ |
| Fun | 116th | 4⭐ | 21🧑⚖️ |
| Innovation | 232th | 3.789⭐ | 21🧑⚖️ |
| Theme | 314th | 4⭐ | 21🧑⚖️ |
| Mood | 528th | 3.579⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 15🗨️ |
I considered adding some sort of fuel/cooldown system, but arbitrary limits like that tend to ruin the "raw" and freeform feeling of the mechanics I feel. (plus I was out of time LOL)
Thanks for the feedback!
The speedrunning was genuinely fun, and the controls were pretty unique! The only thing I would've liked is in-game explanations of the controls, which can also be used to build up player knowledge and game skill over the course of the play time. Like level 3 can be beat exclusively with strafing and would be great to have the player just be told "btw, these are the use cases of strafing", but that only works if the horizon doesn't already include them trying to beat a level with rotating and strafing beforehand bc you told them so on the jam page!
lovely game overall!!
nice game!
The thing that confused me the most was when I started a boost, turned, and used strafe to "slow down". As soon as I released strafe, my ship took off in the original boost direction. And if I tried to do a new boost while holding strafe, I got really strange trajectories.
Even with that, still a fun game concept, and the short levels + quick reset made me feel not to frustrated when I hit a wall.
FYI, I played with a PS4 controller and it worked perfectly, so very nice job with the gamepad support.