In the Shadows by KeichiTS

[raw]
made by KeichiTS for Ludum Dare 54 (JAM)

Due to health issues, we were only able to produce this demo level: As a scavenger in a post-apocalyptical world, you venture into old buildings. Limited by those spaces, the light of your lantern and the fear of what hides in the shadows, you need to collect the old tech and escape safe and sound!

use wasd or arrows to play

Music: Exploring a Cave by Mega Pixel Music Lab under CC-by 03 license SFX: 512 Sound Effects (8-bit style) unde CC0 license Engine: Godot

All arts done by us

Ratings

Overall 756th 3.379⭐ 35🧑‍⚖️
Fun 866th 3.045⭐ 35🧑‍⚖️
Innovation 991th 2.727⭐ 35🧑‍⚖️
Theme 852th 3.197⭐ 35🧑‍⚖️
Graphics 521th 3.691⭐ 36🧑‍⚖️
Humor 911th 1.904⭐ 28🧑‍⚖️
Mood 117th 4.091⭐ 35🧑‍⚖️
Given 46🗳️ 46🗨️

Feedback

andypang1010
02. Oct 2023 · 21:57 UTC
Really love the mood setting in the game! The black and white CCTV style really makes the game feel more creepy! Well done with the audio as well! Hope y'all are better soon and deliver a polished and more complete version of the game!
EqualEnergy
03. Oct 2023 · 00:37 UTC
Pretty much the entirety of what @andypang1010 said!
ansaws
03. Oct 2023 · 00:38 UTC
The mood is really cool and seems like a cool concept for the game, hope y'all get well soon!
Sown
03. Oct 2023 · 00:39 UTC
Game is good, but I feel like the cctv filter is definitely overdone and makes the game look worse. also, it's hard to understand what the goal is and how to progress
Alpie
03. Oct 2023 · 11:43 UTC
I liked the athmosphere!

If there would be just a little bit of direction of what my mission is - that would help to get into the athmosphere even more

Monster looks cool also :D
iron_head
03. Oct 2023 · 21:14 UTC
Ah yes, finally, a game featuring Mothman). Good game. To put it out there: the music could be more fitting, and the story is lacking. I wanna know what is the deal with those insects! That's just nitpicking I guess. The controls and visuals make it a satisfying experience for sure.
TheMixedMaster
04. Oct 2023 · 04:32 UTC
Fun demo. The flashlight mechanic works really well. Maybe it could've been used a bit more? Like what if one of the enemies stopped moving or sped up when the light was shined at it?
Inventivum Games
04. Oct 2023 · 04:36 UTC
Nice game, I really like it, and thank you so much for not making us go back and pick up previous items after death, especially for a LD game it makes it so much nicer to play.
Jagman
04. Oct 2023 · 11:21 UTC
interesting idea with darkness and flashlight. When entering the rooms you feel you really don't want to be there :) great atmosphere. More content, fine tune the details really nice game!
Roitchie
04. Oct 2023 · 11:30 UTC
Love the art style and mood of this. Very spooky with the limited space combined with limited visibility. Combined with the music it definitely felt unnerving. Not knowing what's in the next room or corridor.

Only complaint I have is the coin pickup sound is too loud. Legit made me jump when I heard it, maybe I'm just a scaredy cat XD.

But otherwise a great and very atmospheric entry.
Zliebowitz
06. Oct 2023 · 01:56 UTC
The CRT look is very well fitting. This was a little hard to play with less than stellar eyesight, but the mood still came out really well and that music was exceptionally well picked.
shaner421
06. Oct 2023 · 02:36 UTC
Really loved the CRT look and the general vibe, the lighting looked great and it felt very spooky! One issue I had was that at the end of the run where the guys are like moving left and right and you have to go thru them I just chose to die instead of going through it again the other way because I knew from earlier that the game saved the object already even if I died, so there wasn't much incentive. So i'd say that might be something to consider for next time if that wasn't intended. Overall very cool!
ThunderChief
06. Oct 2023 · 02:47 UTC
Nice mood and graphics. Niely done on the light cone. Music contributes well to the oppressive atmosphere. Good entry !
ping78
06. Oct 2023 · 03:48 UTC
Cool game. Post-processing effects are very nicely done. There's nothing bad I can say. Well done.
Ryn
06. Oct 2023 · 14:20 UTC
Very cool game, I really liked the atmosphere, although it can get a little bit too dark for my eyes.
Also I think I died once without knowing what get me, ahah.
Likirus
06. Oct 2023 · 14:23 UTC
Nice game with great ambience and mysterious atmosphere. Overall a bit too dark for me, it could be my monitor too though. It's quite tricky to dodge the enemies when you cannot see them, but I managed to kamikaze dive to one of the keys (there are like 3 seconds you can still move and collect stuff after you die^^). I got out in the end.
Bastienre4
07. Oct 2023 · 20:22 UTC
Very nice post process. I love the mood of the game. The only complaint I could have is that it's too short :P
MaximeG
08. Oct 2023 · 17:28 UTC
Nice graphics! Really enjoy technically the game for a jam, good job for this entry!
AgrMayank
08. Oct 2023 · 17:58 UTC
Great aesthetics, reminding me of Ape Out but with literal rgb pixel style.
The camera movement feels too sensitive for me, maybe coz I'm using a trackpad. Light cone can also be increased with more contrast between the walkable areas and the walls. Great attempt tho :thumbsup:
EgorMnc
14. Oct 2023 · 14:36 UTC
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
unless games
20. Oct 2023 · 15:36 UTC
Cool game!

The chasing enemy could get me through the thin wall which was unexpected. Maybe thicker walls could help there?

I think changing the user's cursor to something that is affected by the CRT post-process would make the game feel more immersive.

Good job!