In the Shadows by KeichiTS
Due to health issues, we were only able to produce this demo level: As a scavenger in a post-apocalyptical world, you venture into old buildings. Limited by those spaces, the light of your lantern and the fear of what hides in the shadows, you need to collect the old tech and escape safe and sound!
use wasd or arrows to play
Music: Exploring a Cave by Mega Pixel Music Lab under CC-by 03 license SFX: 512 Sound Effects (8-bit style) unde CC0 license Engine: Godot
All arts done by us
| Link | https://keichits.itch.io/in-the-shadows |
| Original URL | https://ldjam.com/events/ludum-dare/54/in-the-shadows |
Ratings
| Overall | 756th | 3.379⭐ | 35🧑⚖️ |
| Fun | 866th | 3.045⭐ | 35🧑⚖️ |
| Innovation | 991th | 2.727⭐ | 35🧑⚖️ |
| Theme | 852th | 3.197⭐ | 35🧑⚖️ |
| Graphics | 521th | 3.691⭐ | 36🧑⚖️ |
| Humor | 911th | 1.904⭐ | 28🧑⚖️ |
| Mood | 117th | 4.091⭐ | 35🧑⚖️ |
| Given | 46🗳️ | 46🗨️ |
If there would be just a little bit of direction of what my mission is - that would help to get into the athmosphere even more
Monster looks cool also :D
Only complaint I have is the coin pickup sound is too loud. Legit made me jump when I heard it, maybe I'm just a scaredy cat XD.
But otherwise a great and very atmospheric entry.
Also I think I died once without knowing what get me, ahah.
The camera movement feels too sensitive for me, maybe coz I'm using a trackpad. Light cone can also be increased with more contrast between the walkable areas and the walls. Great attempt tho :thumbsup:
The chasing enemy could get me through the thin wall which was unexpected. Maybe thicker walls could help there?
I think changing the user's cursor to something that is affected by the CRT post-process would make the game feel more immersive.
Good job!