The Not-So-Spacious Spaceship by LeBossMax2
Welcome to The Not-So-Spacious Spaceship!

You have been chosen to transport a secret shipment to a target planet.
To be able to complete your mission successfully, you will be in charge of the maintenance of the spaceship. The engine needs fuel to keep the spaceship moving. The electricity generator and the shields need energy to function. An oxygen generator lets you breathe. And a kitchen is at your disposal so you can eat delicious meals.
The required consumables will be delivered regularly through the airlocks. A warehouse allows you to store consumables. Choose the consumables you want to keep carefully, because there isn't much space.
Controls
The game can be played using keyboard/mouse or gamepad. - to walk: WASD keys / joystick - to grab an object: left click and hold - to drop the object: release left click while idle - to throw the object: release left click while moving forward - quit the game: escape key
Resources
From left to right : Fuel, Energy, Oxygen, Food

The team
- @UsualManu (Graphics and Sounds)
- @Jollymah (Dev)
- @LeBossMax2 (Dev)
Post-Jam version
The 0.1.2 post-jam windows version fixes the lighting of the scene that was broken
The game has been developed using Unity.
Ratings
| Overall | 677th | 3.455⭐ | 24🧑⚖️ |
| Fun | 698th | 3.273⭐ | 24🧑⚖️ |
| Innovation | 690th | 3.205⭐ | 24🧑⚖️ |
| Theme | 482th | 3.75⭐ | 24🧑⚖️ |
| Graphics | 317th | 4.042⭐ | 26🧑⚖️ |
| Audio | 275th | 3.69⭐ | 23🧑⚖️ |
| Mood | 467th | 3.643⭐ | 23🧑⚖️ |
| Given | 48🗳️ | 18🗨️ |
Since the player does so much carrying of objects, I think having a mechanic where the held object becomes partially transparent would've helped make navigating the ship a little more strategic and less frustrating. I do like this game, I just wish it were clearer what I'm doing that's right vs. wrong when playing. Also, as another commenter pointed out, having a setting for mouse sensitivity would be great.
Overall really great atmosphere, I did spend quite a while looking for a green container that didn't exist, before I realized that the food was the stacked rectangle container. Since most of the other resources are color coded I just assumed the food would be color coded as well.
I thought the graphics were really good, especially for a gamejam!
Unless I'm blind (idk maybe I am) there is no timer or indication on when the airlock is going to shut itself? I would make a timer or warning beep or something to give a chance for the player to move out in time