BULLETERO - - -🔫😐 by MEGA Marlon

[raw]
made by MEGA Marlon for Ludum Dare 54 (JAM)

BulleteroCoverImage.png


Explore a story driven world as BO -- just a typical, size-changing, shooting face. Get BIG, get small, destroy it all...

OVERVIEW:

🫥->😐 Adjust BOs size to avoid enemies. Smaller = shoot faster | Bigger = more health

🔫 Destroy enemies with your mouth gun. Be careful they shrink!

💥 Expand yourself inside the "Big Ones" to blow them up!


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CONTROLS:

⌨️ WASD - Move

🖱️ Mouse - Aim

🖱️ Scroll Wheel - Change Size


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Ratings

Overall 351th 3.795⭐ 24🧑‍⚖️
Fun 360th 3.682⭐ 24🧑‍⚖️
Innovation 51th 4.273⭐ 24🧑‍⚖️
Theme 111th 4.341⭐ 24🧑‍⚖️
Graphics 784th 3.205⭐ 24🧑‍⚖️
Humor 309th 3.409⭐ 24🧑‍⚖️
Mood 923th 2.977⭐ 24🧑‍⚖️
Given 19🗳️ 20🗨️

Feedback

zerohalogen
03. Oct 2023 · 08:23 UTC
this is the art <3
George-sh
03. Oct 2023 · 08:35 UTC
Loved the concept. Finding that small hidden passageway made me feel smart.
Could use some work with letting the player know you get hurt and combat was a bit difficult.
Great job!
Renge
03. Oct 2023 · 10:10 UTC
Really cool!
The growing and shrinking changing your stats is a really good idea!
More levels is all I need.
Hiding.Dev
04. Oct 2023 · 12:54 UTC
Had fun playing this. Really liked how you interpreted the theme for the game!
LDJam user 346943
04. Oct 2023 · 14:11 UTC
Wow the concept and implementation are superb. I love the way it zooms in and out and you can even see that some things are 3D. That feels soo nice!

I only think more consistent graphics between the surroundings and the player, enemies seem a bit off, but it still works out!
Papus Games
04. Oct 2023 · 19:24 UTC
Fun and interesting mechanic. Good job.
Lizik Vin
05. Oct 2023 · 09:03 UTC
Wow, I was never able to reach the enemy, and for some reason I didn’t get through the small tunnel at the beginning. But I really liked the game! Especially read the inscriptions while passing. Great idea!
Raaph
05. Oct 2023 · 13:18 UTC
Nice concept and good job on implementing it. The whole mechanic has potential. I would have liked feedback during combat and maybe for the camera to not zoom in quite as far when shrinking as it takes away your whole view and sense of speed. The later portions of the level also weren't fun to explore because of an overload of passage ways.
LDJam user 268934
05. Oct 2023 · 14:45 UTC
The concept of using a shrink mechanic is super fun; I didn't expect that at first. It felt a little slow initially, but the growing to blow up stuff is also really cool. Super!
Natano
06. Oct 2023 · 23:52 UTC
Man I loved the idea of this game, you are what makes the space limited or not. There are thousands of possibilities for this idea, and even though you may find the design strange at first, it surprisingly fits with the idea of the game.
Quoclon
07. Oct 2023 · 19:42 UTC
Love the mechanic, very color technically and for this theme. Gameplay was intuitive. I loved the story elements that were weaved into the gameplay. When I solved a couple of puzzles, I felt like I had found a little secret.. which is a great feeling. A nice entry, well done :)
Alexascher
07. Oct 2023 · 19:54 UTC
Very innovative gameplay!
Bastienre4
07. Oct 2023 · 19:56 UTC
Awesome concept.
I really love the way you tell the story at the beginning. Really nice.
Good job!
LDJam user 374168
07. Oct 2023 · 20:02 UTC
Really cool take on the theme, and just as a game as a whole! I like the size changing mechanic with the mouse scroll, and the 3d effect of the walls as you approach corridors looks really awesome! I thought it was fun to try and go down those corridors, taking my time so as not to immediately die when encountering new enemies.

For me, I think I would've preferred a button to shoot the projectile, so that I could control my rate of fire (for balance, maybe the larger balls do less damage?). Also I think the health scaling could've been looser, as when you're tiny it's really easy to accidentally die, so having a bit more health would've gone a long way. Still, I quite enjoyed this, so great job with this submission!
LDJam user 243193
14. Oct 2023 · 14:32 UTC
I like the concept and can feel the limited space here.
Though there are two things which could be improved to make this game better:
1. Enemies should just have regular HP. But to compensate, they appear in different sizes and bigger size have more HP then small sized ones.
2. Buttons which require pushing all three should work like this: if only one is pushed, respective door won't open. But if player leave the pushed button, it will return to unpushed state. This will give clue to player that multiple buttons need to be pushed at once.
jandourek
17. Oct 2023 · 22:52 UTC
Very interesting mechanic! Dealing with the tiny enemies in tight corridors was a bit frustrating because they moved very quickly and your bullets did very little damage, but other than that it was quite fun! I was also a bit confused about the three buttons to open doors. Maybe some sort of visual indicator would be helpful, so you know that pressing all three at once does something. Shrinking and growing felt satisfying though. Good job!