BULLETERO - - -🔫😐 by MEGA Marlon

Explore a story driven world as BO -- just a typical, size-changing, shooting face. Get BIG, get small, destroy it all...
OVERVIEW:
🫥->😐 Adjust BOs size to avoid enemies. Smaller = shoot faster | Bigger = more health
🔫 Destroy enemies with your mouth gun. Be careful they shrink!
💥 Expand yourself inside the "Big Ones" to blow them up!

CONTROLS:
⌨️ WASD - Move
🖱️ Mouse - Aim
🖱️ Scroll Wheel - Change Size


| Link | https://leefu.itch.io/bulletero |
| Link | https://leefu.itch.io/bulletero |
| Original URL | https://ldjam.com/events/ludum-dare/54/bulletero |
Ratings
| Overall | 351th | 3.795⭐ | 24🧑⚖️ |
| Fun | 360th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 51th | 4.273⭐ | 24🧑⚖️ |
| Theme | 111th | 4.341⭐ | 24🧑⚖️ |
| Graphics | 784th | 3.205⭐ | 24🧑⚖️ |
| Humor | 309th | 3.409⭐ | 24🧑⚖️ |
| Mood | 923th | 2.977⭐ | 24🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
Could use some work with letting the player know you get hurt and combat was a bit difficult.
Great job!
The growing and shrinking changing your stats is a really good idea!
More levels is all I need.
I only think more consistent graphics between the surroundings and the player, enemies seem a bit off, but it still works out!
I really love the way you tell the story at the beginning. Really nice.
Good job!
For me, I think I would've preferred a button to shoot the projectile, so that I could control my rate of fire (for balance, maybe the larger balls do less damage?). Also I think the health scaling could've been looser, as when you're tiny it's really easy to accidentally die, so having a bit more health would've gone a long way. Still, I quite enjoyed this, so great job with this submission!
Though there are two things which could be improved to make this game better:
1. Enemies should just have regular HP. But to compensate, they appear in different sizes and bigger size have more HP then small sized ones.
2. Buttons which require pushing all three should work like this: if only one is pushed, respective door won't open. But if player leave the pushed button, it will return to unpushed state. This will give clue to player that multiple buttons need to be pushed at once.