Inventory Manager by GaryNinja
This is my first Game Jam, and while the concept I think would work, I don't yet have the skills to fully implement it. There is no audio / music, and while there is a main menu and technically game play, it's more of a test object then a real game. At least I can say the assets and the code have been written originally (even if as any coder I used tutorials and cobbled them together).
Ratings
| Overall | 1131th | 2.333⭐ | 23🧑⚖️ |
| Fun | 1135th | 1.868⭐ | 21🧑⚖️ |
| Innovation | 1117th | 2.2⭐ | 22🧑⚖️ |
| Theme | 773th | 3.325⭐ | 22🧑⚖️ |
| Graphics | 996th | 2.053⭐ | 21🧑⚖️ |
| Humor | 784th | 2.438⭐ | 18🧑⚖️ |
| Mood | 1073th | 2.206⭐ | 19🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
While I could give you some constructive feedback how to make the game better, I choose not to. You already know how to make the game better and what skills do you need to learn next. I will give you one tip: Never underestimate the importance of sounds. For example your mouse makes a clicking sound for a reason: It gives user feedback on what is happening.
The Gameplay feels unintuitive with clicking the button, why did you not make the object change a click on the desired object? Additionally I can't seem to figure out the "Win Condition", how do I even check if the objects i put down are placed correctly?
But the idea is very on theme, and I always found these inventory systems one of my favorite subgames.
And if you can, next time learn how to publish to web. It just makes it easier for others to give a game feedback! Good luck!
Well, not a game, for sure, but is the kind of demo you do for yourself to test a mechanism. Everything has to start somewhere.
I second @ryrumeli : it's easier for the players when it's on web. It takes some time to download the file (and to scan it because better safe than sorry). I read the description, but I was surprised of how much of a stub it was. I have the bias of how a downloaded game has more content (a stupid bias), and all these files seemed to suggest something big (this is why I dislike game engines: so many files added).
https://gustavokado.itch.io/loot-goblin
What I will say is that you seem to have had a really good idea for the jam. I'm surprised I've not seen any other entries that are based on that inventory packing system that a few games have - I can see it being used in a really fun way. I bet you had lots of cool ideas on how you wanted the game to turn out. So take what you learned here and use it for your next time entering, where I'm sure you'll be able to come up with another great idea, and this time be even better equipped to execute it.
Great job :)