In Search of Space by helluin

Earths overpopulation has reached a critical level and the space for humanity is limited. Our character Jessica Moore is a scientist on a mission to find a new habitable planet. During her research on another planet, she got trapped in a mystical cave. The goal of the game is to find something to get out of the cave.
The more items you collect the higher your score at the end is. However, you can only carry one item at the time since you don’t have any backpack with you (limited space u know 😉). There are some items which can upgrade your light and a generator which can pump water.
Movement: WASD
Jump: Space
Interact: E


| Link | https://kosilab-ldjam-54.stud.unixag.net/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/in-search-of-space |
Ratings
| Overall | 906th | 3.167⭐ | 44🧑⚖️ |
| Fun | 1005th | 2.81⭐ | 44🧑⚖️ |
| Innovation | 917th | 2.893⭐ | 44🧑⚖️ |
| Theme | 820th | 3.256⭐ | 43🧑⚖️ |
| Graphics | 412th | 3.872⭐ | 45🧑⚖️ |
| Humor | 804th | 2.385⭐ | 41🧑⚖️ |
| Mood | 360th | 3.774⭐ | 44🧑⚖️ |
| Given | 62🗳️ | 65🗨️ |
Game is cool, the sound is really low. Hard to understand what to do with all the things you find, and you have to come back all the time to your chest making the game repetitive.
Good game overall, I especially like the physics behind the moving and jumping. It's very satisfying to move and jump around, and feels easy to handle. Nice little plot !
However, the light flashing on/off was quite a deterrent (is that intended?) and the walking back and forth felt a bit tedious after a while. Could have used a tiny bit more depth/puzzling, but overall definitely great achievement in a game jam :)
Would've been nice to unlock some shortcuts or new tools as you play since currently you mostly repeat going from starting point to another point, then back to start.
Still this was great for a jam game, congrats on submission!
But in general I really loved the game. Especially the sound design was beautiful.
BTW I saw people on the comments confused about the "E" button not doing anything. I think when you show a button prompt it's better to make it do something, anything, even if it just shows some text like "Uh, I should put valuable stuff here", or "If I had some fuel I could make this generator work". Otherwise the player may thing there's a problem with the game inputs.
PS: I accidentally killed the yellow thing on my second playthrough, sorry yellow thing 😅