Fixey (VR Only) by shadowbrain

[raw]
made by shadowbrain for Ludum Dare 54 (JAM)

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Runs on OpenXR so it'll work on any VR hardware you've got!

It also only uses the grip buttons so interactions should be straightforward.

Follow in-game directions and enjoy!

In the end I wish I had more time for art, lost a lot of time just on making the hands look and feel neat so I ended up rushing most of the other art in the game...

Your mission: Save the space station.

Explore the zero-gravity environment, solve puzzles, and repair critical systems to restore power, communication, and navigation.

Do you have what it takes to conquer the challenges of deep space and make it back to Earth safely?​

Playthrough video: https://www.youtube.com/watch?v=MZkbIQXM1cQ

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Ratings

Given 44🗳️ 2🗨️

Feedback

Hora-Timer
03. Oct 2023 · 10:11 UTC
Congratulations, very good
hacknick
03. Oct 2023 · 17:59 UTC
I enjoyed playing! Nice to see VR games in LD too.

![72fc3670c029762ca2978597bfe69986.png](///raw/54a/b/z/5f56a.jpg)
Arthur Souza
04. Oct 2023 · 08:11 UTC
Really happy to see VR projects. I will try it today with a quest 2.
PorumbDulce
05. Oct 2023 · 17:32 UTC
Really like how it looks, too bad i dont have vr
Tzeo
05. Oct 2023 · 20:28 UTC
It's amazing to see vr games here, but unfortunately i don't have any VR headset
someone
10. Oct 2023 · 23:22 UTC
Yay, a VR game. Played with a valve index.
The shakey-cam intro was not nice in VR, and the grab threshold seemed a bit off. Sometimes after pushing off a surface I would fly back at it because it didn't think I had let go early enough.
Gameplay was reasonable for a jam but it was somewhat unclear what to do. I died twice before figuring anything out, though my third attempt succeeded in 216.4477 seconds.
Some more environmental storytelling would have been nice, the hands were great though so time well spent.
WiredOverload
11. Oct 2023 · 02:19 UTC
Finally got my quest 2 set up to play this with the windows build! I agree with the previous comment that the shaky camera intro wasn't the greatest introduction, and the oxygen meter was uncomfortably close to my face such that I'd have to refocus my eyes to actually read it. Additionally, the first two times that I died the game never reset, so I'd just hear my man choking for a while until I manually quit out and relaunched the game. Once I understood that the gameplay was to find objects and where to plug them in, I was able to enjoy it as a mini escape room. I also liked the locomotion method, although I wish that your hands could still have interacted with the walls without manually grabbing them. Overall pretty good work for a VR jam game!