Princess can jump by Xeniarta
A very simple and tiny old-school-vibe platformer with limited space... bar. Move with [arrow keys], jump with [spacebar], and wait for jumps to recharge. Try to stay alive as long as possible.
Authors:
Sergey - gameplay idea, code;
Anna - character art and animation, code;
Ksenia - art, UI, narrative-ish;
nobody - sound (so we don't have any).

Ratings
| Overall | 1072th | 2.806⭐ | 33🧑⚖️ |
| Fun | 1097th | 2.452⭐ | 33🧑⚖️ |
| Innovation | 1098th | 2.355⭐ | 33🧑⚖️ |
| Theme | 787th | 3.306⭐ | 33🧑⚖️ |
| Graphics | 812th | 3.141⭐ | 34🧑⚖️ |
| Humor | 539th | 2.948⭐ | 31🧑⚖️ |
| Mood | 1030th | 2.63⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 39🗨️ |
@donvermo Thanks! :heart: I hope we'll finish it and add everything that we wanted but didn't have time)
@greenpig Thank you for such nice words!
@sheepolution Thank you!) You're absolutely right :smiley: We wanted to add scores, and/or timer, and coins to collect, but the deadline was going to bite us in the ass, soo :smiley: :smiley:
Also I very like the art style of the ui and platforms
@jagman Thanks!)
@metsker Thank you for the feedback! :hearts: It's easier to survive on the top platform, but not for long) Yep, the bounds part is one of the things to fix, you're the first one who noticed it) Thanks for playing!
Your mechanics are where I think the game has the most room to grow: The jump feels a bit too high and it is weirdly tricky to jump over fireballs while stying under the platform. Speaking of: The platform feels a bit pointless because you need to spend your jump to get on top and the chance is quite high that you then don't have it for the next fireball. It would also have fit the theme even more (And reduced the chance of a softlock) if they side walls had collision or would loop the player around!
Overall, a simple yet reasonably effective entry and something that is surprisingly polished for a first game. Good Job!
Well done.
My #1 tip for next jam would be, definitely work to get some sound in the game. Even just a little bit of functional sound can increase playability a lot... like a sound when your jump meter is recharged and ready to go,
Also, some progression would be interesting, different fireball speeds, different levels (just the plarforms are different), maybe some traps or any kind of variety.
Nevertheless, congrats on finishing up your game :D