Chunk And Hunger by Brogolem35

[raw]
made by Brogolem35 for Ludum Dare 54 (JAM)

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Story

One day, some shady guy approached me at the tavern. He told me that he would pay me handsomely if I were to go to an island and bring him a shiny sword or something like that. Well, I need some money to fill this stomach and I don’t have anything better to do, anyway. So I agreed. He took me to a ship, and we sailed to an island that I never knew existed. They left me there, then a fairy appeared and said “Let’s see if you are worthy.”. Then an inexplicable fog appeared out of nowhere and an immense sense of hunger hit my stomach. Now I need to find the sword and return it to the ship before I starve to death here.​

Gameplay

You will start at a small chunk of land surrended by fog. You need to sacrifice items to lift the fog in certain areas and find the shiny sword before you starve to death.
You sometimes you may need to craft items and most items need a specific workstation, such as crafting table and furnace. Being close to them (just like in Terraria) is enough to use them to craft items.
Harvesting resources consume your hunger meter, so you will actively need to find sources of food.

Controls

  • WASD - Movement
  • Space - Harvest/Remove Fog
  • E - Inventory and crafting
  • M - Map
  • 1-2-3-4 Eat food

Credits

  • Berke Sarıbardak "I-G-BTW" - Art​
  • Can Çelenay "Brogolem35" - Code, Sound Design, Level Design
  • Umut Ali Coşkun "abuzitin2000" - Code, Level Design

Attributions

Ratings

Overall 861th 3.22⭐ 27🧑‍⚖️
Fun 732th 3.22⭐ 27🧑‍⚖️
Innovation 861th 2.98⭐ 27🧑‍⚖️
Theme 799th 3.28⭐ 27🧑‍⚖️
Humor 722th 2.571⭐ 23🧑‍⚖️
Mood 563th 3.54⭐ 27🧑‍⚖️
Given 30🗳️ 26🗨️

Feedback

Blueman
03. Oct 2023 · 19:23 UTC
Very nice game, I enjoyed playing it. Ended up soft locking myself a few times because I didn't understand the importance of checking what resources you need to unlock the next sector lol. I'm a sucker for crafting games though, so I liked min-maxing for an ideal run :smiley:
Matthieu Riboulot
03. Oct 2023 · 19:28 UTC
Not very intuitive, but fairly complete.
Rild
03. Oct 2023 · 19:37 UTC
Quite good, i got softlock once though
ValentinWB
03. Oct 2023 · 20:40 UTC
I love the vibe the game gives off, as said above, you can get softlocked quite easily and at some point I just did not know how to get further. I think your survival system is great for something done in a jam though ! Good Job !
ROBOWARRIOR1982
04. Oct 2023 · 20:19 UTC
This is an ambitious project, there are a lot of content. There are also placement problem, when building object than overlap another easily if the character have not move far of the first.The use of the theme is interesting, costing ressource to expand the limits.
Ciber_Turtle
06. Oct 2023 · 21:51 UTC
Very fun but it kept auto eating the food i had whenever i would harvest something which ended in me not having enough food to win. Other the that it was very good
🎤 Brogolem35
07. Oct 2023 · 05:47 UTC
@ciber-turtle auto-eating the food? We have never encountered such a bug. Could you explain it in more detail or show us a video clip of it?
Bloham
07. Oct 2023 · 09:11 UTC
I tried it 3 times and I am not always sure why I got stuck ^^ I auto eat food and had not enough, I got blessed and decended into heaven and at one point the game just put me back to the main menue for no obvious reason. But I liked the game in general. Its like a puzzle game and reminded me of oldschool rpgs like Tibia or something :)
🎤 Brogolem35
07. Oct 2023 · 10:23 UTC
@bloham Can you explain the "auto eat food" thingy in more detail or show me a video of it? I don't remember such a feature or a bug like that. Also, you didn't got blessed, you died of hunger there.
Claudiu Bujor
07. Oct 2023 · 13:17 UTC
Chill game, loved it
acarc
07. Oct 2023 · 13:24 UTC
Pretty large game for a jam! Very impressive. I did struggle to realise I needed to press 'space' at the invisible walls to use my items to unlock it, but after that everything made sense.

I also was at the crafting table and then crafted a furnace and they went on top of each other as I thought I had to be at the table to 'use it'. Good game!
🎤 Brogolem35
07. Oct 2023 · 13:41 UTC
@acarc Thank you for the feedback. Seems like I need to update the description of the game, so less people will be confused.
MajoMirez
07. Oct 2023 · 13:58 UTC
I really like the game! I some observations about its design though, I feel the hunger system is too punishing, which makes a game a time race, it doesn't let the player think because everything have to me time-optimized, and it absolutely needs a pause button (considering the hunger increases over time). Also, where I get the gold the first time I used it to upgrade the pickaxe and I soft locked because the next area needed gold, I advice not letting this kind of softlocking in survival games. But overall its system is pretty solid, I hope you keep developing it
Bloham
07. Oct 2023 · 18:30 UTC
@brogolem35 sorry I meant OVER eat. I just eat all my food at once and had not enough to forage more :) Like when you have 8 Apples and eat them all at once you just get 100% energy and I guess you have to eat just 3 :)
smiley405
07. Oct 2023 · 19:51 UTC
loved the story, music and the gameplay. Just a one nitpick, sometimes we can't chop the trees. you have to be at a certain distance to do it. Is that a bug or by a design? other than that loved it.
🎤 Brogolem35
08. Oct 2023 · 04:38 UTC
@smiley405 I am glad that you liked the game. I am not sure about the certain distance thing, never occurred to us before, but we know that the detection is a little janky. The reason is that we used raycasting instead of shapecasting for the detection, because it seems that the shapecasting in Godot is currently either bugged or it doesn't work the way we thought it would.
deadjolly
13. Oct 2023 · 02:12 UTC
Softlocked because I ate all my bread, not realizing I'd need it to unlock a new area. Pretty ambitious game with lots of systems. The directional walking was solid! Game was well built, you could turn this into a bigger project if you wanted!