Shrink Up by 0Point




A fairly short game, with a simple target: Going Up!
You are exploring a ruin located in the middle of the desert. Strangely enough the scenery around you seems to keep repeating itself, and the answer to all this can only be found if you get to the top of a tall tower. (?)
We used a 3d model asset made by Keith at Fertile Soil Productions to build the building. You can find it on itch.io
Update1: 1. Fix the bug that the bgm won't repeat (Thanks to @trifectuh for informing) 2. Add a low graphics option 3. Linux version
Postscript:
It's a bit of a shame that we weren't able to dig deeper into the mechanics of this game (because of our poor time management), and maybe we can optimize this for later, because I still kind of like the idea behind it. And we'll remember to model our own for the next LD!
| Original URL | https://ldjam.com/events/ludum-dare/54/shrink-up |
Ratings
| Overall | 418th | 3.722⭐ | 29🧑⚖️ |
| Fun | 781th | 3.167⭐ | 29🧑⚖️ |
| Innovation | 351th | 3.611⭐ | 29🧑⚖️ |
| Theme | 857th | 3.185⭐ | 29🧑⚖️ |
| Audio | 328th | 3.593⭐ | 29🧑⚖️ |
| Humor | 906th | 1.938⭐ | 26🧑⚖️ |
| Mood | 218th | 3.944⭐ | 29🧑⚖️ |
| Given | 43🗳️ | 32🗨️ |
I must say regarding the theme though, it seems like you took the direct opposite approach. Like instead of limited space, you went with regular space, made it infinitely large, and then added a further dimension to it --- making it even less limited than unlimited (if that makes sense).
Overall I loved this one. I'd love to see a full game along these lines. Great work! 10/10, got really high
The background music and fog makes for a nice atmosphere. Really enjoyed it.
P.S. the music doesn't seem to loop after a while
I love the art and energy. The music was perfect. Makes me wanna play chess. haha.
I'm relieved that the hardest jump was pretty close to the ground because it would've been pretty frustrating if there was a hard jump really high up that took a bunch of tries to practice, but I had to re-climb the earlier parts to get there. I guess if you did make it harder and longer you would need checkpoints.
I appreciate the little "bonus" for completing the game, too. Nice touch and lets you really enjoy the atmosphere and the fascinating 3D model.
About the theme, I originally want to make a tiny but looping world to show the limits beneath the seemingly vast open world.
But with lots of brainstorm and direction change we end up like this. XD
Coyote-time is such a good idea, will definitely improve the feeling. Now I wonder why I never thought about this in 3d games...
The performance issue mainly comes from the looping effect, and I'm still struggling to maintain decent view range and avoid reaching the bottleneck in the same time. It turns out that's still more work to do. :\
I really want to polish the map during development, but clumsy skills and underrated design complexity ultimately left us with something to regret. :(
Hope we can push this further in future development.
Great work ! Definitely a solid concept and I agree with you: totally worthy to push further the developpement of your idea !
Good job.
When the main mechanic of a game is a platformer, you'll probably want to put the coyote time feature in there. I got caught a few times trying to jump at the edge, and no jump happened, just fell down. Otherwise, it was great!