Ball size matters by Devez

Just a rolling ball game with a twist :slight_smile:
Controls on screen.
(for anyone having trouble with that last level check spoiler) !>You need to hit the bottom of the circle with the big ball at just the right speed and angle (which is only possible by falling through the pipe) to send you to the floor above and then go around the wall with the small ball.
| Link | https://devez.itch.io/ball-size-matters |
| Original URL | https://ldjam.com/events/ludum-dare/54/ball-size-matters |
Ratings
| Overall | 957th | 3.086⭐ | 31🧑⚖️ |
| Fun | 871th | 3.033⭐ | 32🧑⚖️ |
| Innovation | 717th | 3.183⭐ | 32🧑⚖️ |
| Theme | 1093th | 2.55⭐ | 32🧑⚖️ |
| Graphics | 969th | 2.55⭐ | 32🧑⚖️ |
| Audio | 699th | 1.25⭐ | 28🧑⚖️ |
| Humor | 749th | 2.518⭐ | 30🧑⚖️ |
| Mood | 1054th | 2.448⭐ | 31🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |
This is a cool twist of Super Monkey Ball. I think the physics whould be tweaked a little bit, but I can’t tell how. I am not sure how changing the ball size affects the speed.
You displayed controls which is nice. WASD controls uses scancodes so it’s not messed up on non-QWERTY keyboards, thank you for that. The right joystick is not sensitive enough, I ended up holding the controller with my left hand and the mouse with my right hand.
I have two other small suggestions.
- Make sure every surface has a pattern on it, just something to make it not a flat color. There were times I had the camera pointed down, so my background was filled with the flat blue color of a platform, and I couldn't gauge my speed or direction. Having stripes or a grid pattern would solve that.
- If I'm not pressing any movement input, I think it would feel better for the ball to slow down to zero speed. Tapping back and forth to stay still didn't feel great.
Aside from those, I think the core concept that you have here seriously has potential! I hope you continue working on it, I truly see this concept becoming a hit mobile game.