Shot in the Dark by GhastlyMicrowave

You are scientist who has been studying rifts in reality for sometime. You never thought it could get this bad...
Shot in the Dark is an action top down shooter where you are limited to your small slice of reality. Many demons lurk beyond what is real and have a thirst to terminate you. They blast you with comic energy from the shadows. You cannot see what isn't real but luckily in your research you developed a radar that detects such movements beyond what's real. You have to use what little information you have to battle these unseen threats. While using your radar you are unable to move or shoot.
How To Play:
Enemies are invisible but orbiting the player in circles, Use the Radar(Hold Right Click) to see how enemies are moving to try and figure out where they are.
- WASD for movement
- Mouse aims your rifle
- Left click fires
- Holding right click down is your radar, which pings your enemies' positions twice.
Ratings
| Overall | 178th | 3.987⭐ | 41🧑⚖️ |
| Fun | 161th | 3.95⭐ | 42🧑⚖️ |
| Innovation | 132th | 3.988⭐ | 42🧑⚖️ |
| Theme | 60th | 4.427⭐ | 43🧑⚖️ |
| Graphics | 350th | 3.988⭐ | 42🧑⚖️ |
| Audio | 190th | 3.821⭐ | 41🧑⚖️ |
| Mood | 305th | 3.817⭐ | 43🧑⚖️ |
| Given | 38🗳️ | 61🗨️ |
One suggestion I have would be to make a scoring system. This would allow you to compete against friends for a high score :p
Also! I see you made this in Godot! How long have you been using Godot? I just started learning it a couple weeks ago and I'm surprised at how easy it is to pick up. Personally, I love it so far and I can't wait to make more games in it!
Exactly 5000 was my highest score.
Things started to really degrade quite quickly for me when there were lots of enemies, it was hard to keep track of all of them. Sounds were very satisfying too. Music was awesome and it really started to feel like shit was going down whenever it started playing.
The one thing I would change though is to have a little more hit feedback than the score counter increasing. It would be really nice to be able to see the enemy flash as they die real quick when you hit them with your laser thing. Awesome game, simple concept, perfect for a jam, great job!
I love your art ! GG
the work done on the game is incredible !
For me it's quite easy to get to 3000ish and then it gets really hard with the new stationary enemies.
A bit of music would have been nice, but i like the subtle sounds that every action causes.
I really like the artdirection with the simple style that works nicely with the environment/setting.
I love how you get more ammo and enemies the more you play, because your skill is also rising with the time.
Can't stop playing it!
(Score 20.500 so far)

25400 was my best shot. in the dark. get it? like the name?
A good concept can make a game stand out. In addition, the visuals and music of the game also had a significant impact on my experience.
The visual effects of the game screen may not be so delicate but it is also characteristic enough(I love It!!), and the harmony of the music combined with the atmosphere of the game makes the whole experience more pleasant.
In addition, the difficulty and balance of the game are also key elements of the quality of the game, they can ensure that the game is challenging but not too difficult.
All in all, I think it’s a great little game that has the concept, the visuals, the music and the gameplay to keep players interested and engaged.
This is a measure of the quality of a small game, and this game gives me a lot of fun.
If you like my reviews, check out my game too! Absolutely stunning! Thank you!!