Tinycrawl by ehgoodenough
a game about fighting your way through a teeny tiny dungeon.
swords, spears and axes are melee (must attack from 1 tile away) daggers, bows and guns are ranged (must attack from 2 tiles away)
swords beat axes axes beat spears spears beat swords
shields: move slower but take less damage helmets: move faster but deal less damage
code and art by andrew and liv music by dboyd (thanks dboyd!!)
| Link | https://ehgoodenough.github.io/frog-tactics/build-ld54/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/tinycrawl |
Ratings
| Overall | 151th | 4.025⭐ | 22🧑⚖️ |
| Fun | 142th | 3.975⭐ | 22🧑⚖️ |
| Innovation | 788th | 3.075⭐ | 22🧑⚖️ |
| Theme | 525th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 497th | 3.725⭐ | 22🧑⚖️ |
| Audio | 39th | 4.225⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 6🗨️ |
Very nice Grafics!
Turns could probably end automatically when you are done moving, and also enemies were a bit hard to tell apart from my soldiers, more color or maybe a separate base sprite for enemies probably could have helped there, but pretty minor nitpick.
The sprites and music didn't stream well over the internet! i got ambushed 2 or 3 times by enemies that weren't visible because their sprite hadn't downloaded!!! the music also cut out repeatedly I assume because it was loading too slowly, it was a shame because everything else in the game was so solid.
Really great little jam game, I'm a fan!
IMO the biggest problem is the lack of difference between friends and foes. At first I though that good guys had orange shirts and bad guys purple ones. But there are also ennemies with orange shirts. It make it very confusing.
It is a little hard to tell who the players and enemies are at first, so it took a bit of trial and error.