Feng Tetra by Marin0104
Where Tetris Meets Feng Shui Design! Arrange furniture with Tetris-like fun.

Controls: Move: WASD Rotate: Q/E
The following Rules helps you to understand how to get more points. The rules are simplified, but are inspired by feng shui rules.
Rule #1: Avoid Blocking Doorways. Rule #2: Embrace Natural Light, don't block it. Rule #3: Mind Your Personal Space, be mindful where to put things like beds or office desks to not be too much exposed.
| Link | https://marinwin.itch.io/feng-tetra |
| Link | https://marinwin.itch.io/feng-tetra |
| Link | https://marinwin.itch.io/feng-tetra |
| Original URL | https://ldjam.com/events/ludum-dare/54/feng-tetra |
Ratings
| Overall | 824th | 3.273⭐ | 24🧑⚖️ |
| Fun | 989th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 259th | 3.739⭐ | 25🧑⚖️ |
| Theme | 260th | 4.087⭐ | 25🧑⚖️ |
| Mood | 712th | 3.364⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 0🗨️ |
The shadow doesn't always work, so it's hard to hit where you're aiming.
I love the idea of room-tetris, I do feel we saw theme of the jam the same way.
First of all, thank you very much for playing and taking your time to give such constructive feedback! I am going to add your games onto my list to play and give feedback.
Regarding the issues with the sometimes partially invisible furniture, I didn't find a solution in time without not having enough time to complete the game. I think it's root cause is the ortographic camera view. I played a little around with different settings, but it seems to be a more fundamental issue with the idea to use this view.
The reason for the idea to let the camera rotate, was to make the gameplay a bit more dynamic and let the player see the room from more angles in order to help decision making. I knew that the controls might get effected, too. But I didn't make it to that point of my todo list...
@inkharker yes! In the beginning, I adjusted the window size to let the player see the furniture coming from the top and on the room on the bottom. A 9:16 ratio is a good match for it which let it fit for mobile screens just fine.
The last times I did the jam, I took 1 or 2 more days to do bugfixes and polish the game a bit more. One of my take aways from your comments is, that the mechanics have potential, but the implementation need a lot more work to get the game to it's full potential - to actually make a lot of fun. Sometimes during coding this game I had some doubts, if the gamplay concept is flawed and destined to be doomed :sweat_smile:
Cheers!
风水 and placement sensibility being factored into the score is an incredibly cool mechanic.
- intersting idea and fit with the theme
What could be done better:
- the game is too fast (maybe two modes or key for speeding it up would be better)
- the moving of the room is quite annoying for me
- tutorial screen does not fit my screen and I can't exit it
But nice try for the solo artist! :thumbsup:
One time I lost the shadow of the furniture outside the room by moving it too far and with the camera perspective I had no idea how to make it back to the room.
Maybe it would control better using the mouse to point where you want to drop furniture ?
Also, I didn't get how you score! I like my rooms, but I guess I'm not following feng sui laws : D
Would be nice playing a more polished version! Well done in any case!