The High Seas by someone

[raw]
made by someone for Ludum Dare 54 (JAM)

The governor is fed up with all the piracy and has dispatched the navy to resolve the problem.

You are a pirate escaping from the state into the open waters to the west, but why not make a little money as we go.
The ship's hold can only contain so much though, so make good use of it. - Trade goods can be bought and sold - Additional crew improves the speed, handling and cannon reload rates - Food is required to not starve - Gunpowder is needed to fire your cannons - Cannons are needed to fire at juicy looking merchants to relieve them of their goods - With all that we must still find room for the actual treasure. Feel free to jettison anything we don't need.

W A S D or mouse click to move.
Space to fire cannons if you have any.
M toggles the map.
I toggles your inventory.
Drag items out of your inventory to jettison them.
You can right click on items to quick trade.

The goal is to get to the far right of the map with as much treasure as possible. Post your score!

Completely unbalanced and controls horribly. Have fun.


Working on the post jam version if anyone is interested. It has textures, particles and fixes a ton of bugs.
Seems the web version runs way too fast if you have a better computer than I do. The downloaded versions are fine though.

Ratings

Overall 990th 3.038⭐ 28🧑‍⚖️
Fun 984th 2.846⭐ 28🧑‍⚖️
Innovation 819th 3.038⭐ 28🧑‍⚖️
Theme 1043th 2.788⭐ 28🧑‍⚖️
Graphics 928th 2.75⭐ 28🧑‍⚖️
Humor 813th 2.333⭐ 23🧑‍⚖️
Mood 966th 2.875⭐ 26🧑‍⚖️
Given 28🗳️ 35🗨️

Feedback

Gamer Fates
03. Oct 2023 · 17:37 UTC
I like how you turned this game into a browser experence with mouse movement, would like to see tap to shoot.
Why can't I rate this game?
🎤 someone
03. Oct 2023 · 17:48 UTC
@gamer-fates Try rating now, somehow the opt out of ratings option was checked.
I did intend right click to shoot - seems I forgot to implement it though. It would also need map and inventory buttons to be fully playable with just the mouse.
Gamer Fates
03. Oct 2023 · 17:53 UTC
Done, and thanks!
CosmogonicFrog
03. Oct 2023 · 19:26 UTC
Nice concept. I like that things like the crew and cannons take up the same space as the trade goods. However, I didn't realise that the goal was to get to the right side of the map until I did it by accident and got a victory message! I also had to work out for myself that I could right click to instantly buy and sell so maybe some more instructions would go a long way. Overall I did have fun playing it! Nice work!
fatEmperor
03. Oct 2023 · 20:08 UTC
Great idea. The management of robbery and trade is interesting. It is difficult to control the ship. Starvation comes too fast.
KeichiTS
06. Oct 2023 · 01:13 UTC
kind and fun little game =).

I can see a lot of work here.

congrats, it's a very nice jam game!
dougggggg
06. Oct 2023 · 01:17 UTC
I escaped the navy with 389 doubloons! Fun game. I liked the trading, and the inventory management / looting was really smooth and fit the theme well. I ended up finding the game pretty easy--enemies didn't really fight back effectively, so I was generally able to leave port with a bunch of food, sink some merchants, grab their loot, and repair without worrying too much about either starvation or hull.
Leviathonk
06. Oct 2023 · 01:27 UTC
Love the game a lot. You did really well with the space aspect - awarding me points for managing space well, and bonuses instead of points can reward risky playstyles. Overall, a very good game with several options. The art was very charming, and stopping by the towns was cool. One note - I did spawn INSIDE of a mountain at the start of a game, resulting in a softlock where I couldn't leave. Otherwise, had a great experience. Thank you, and I hope to see more from you!
fabula_rasa
06. Oct 2023 · 22:06 UTC
Pirates! You can never go wrong with pirates! As you can see, I do love your interpretation of the theme :grin:

The execution could use some improvements:
- Some feedback on damage taking/dealing would be great (even simple flashing would go a long way).
- The ship seemed impossible to control with the mouse click. I think just sticking with WASD would be enough.
- Days pass waaay too quickly and as such, the crew starves quite easily.
- I think that it would be better if the game paused while you are trading in port. At the moment, you can be attacked at any time. And those merchants seem most eager to sink you :laughing:. I died not once while trying to look through port inventory, and that didn't feel fun. But maybe it's just me.

Nice jamming :smile:
NiceKot
08. Oct 2023 · 00:01 UTC
There's a lot of mechanics coming at you fast. Takes to understand them ) The ships could've been more distinguishable from each other at least by colors.

Nevertheless, a complex piece of work that actually...ehm... works!
LDJam user 239490
08. Oct 2023 · 00:17 UTC
I wasn't able to make much progress. I kept starving or getting sunk before I could do anything. I think starting in the player in a safer area first so they can get used to what's going on might be a good addition. Was I supposed to be robbing the other ships or are they all the navy?
LDJam user 372525
09. Oct 2023 · 03:28 UTC
Really well executed jam game! I like games with pirates and ships, it was pretty fun. In fact, I liked the graphics, the functionality and mechanics are impressive for such a small game. Definitely good job
Prakkus
13. Oct 2023 · 22:16 UTC
Nice job getting the world built and all the ships and movement and stats in there in time! Really good! I would have liked a way to drop anchor and maybe a way to tell how far my ship could shoot, but on the whole I had fun sailing around looting stuff!
mina
15. Oct 2023 · 21:13 UTC
Great job getting all of this built in just 72 hours!! Its an impressive amount of work especially for only 1 person. The inventory system and ship battling is really well done. The trading and looting is also really cool. You followed the limited space theme pretty well. I do wish there was some feedback for when you take damage and maybe some sound effects. Also, a lot of the enemy ships ended up getting bunched up together on my play through. I'd recommend trying to have them attempt to stay away from each other so that this doesn't happen as much. This seems like the kind of game that could be super cool if you keep working on and improving it after the jam. A big pirate adventure made from this would be pretty fun. :smile:
Dan Str
17. Oct 2023 · 20:24 UTC
This game really caught my attention. I liked it a lot, and the concept is fantastic