Sloshedbucklers by Wheffle

[raw]
made by Wheffle for Ludum Dare 54 (JAM)

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The Royal Navy is blockading Fort Hammered in an attempt to curb the rabble-rousing. The teetotalers want to shut down the pubs, but the rum must flow.

Put together a crew and smuggle the good stuff through the blockade. Pack as much cargo as you can afford to carry, and be careful with it! You'll be doing God's work for those poor sobering souls, and (most importantly) it should also prove lucrative.


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Tools Used - Godot 4.1.1 (C#) - Pyxel Edit - Lab Chirp

I didn't realize web builds weren't available yet for Godot 4 + C#, so whoops. That's a shame.


Disclosure: I did find two game breaking bugs shortly after submitting which were fixed after the deadline. I believe the patch stayed within LD's guidelines.


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Ratings

Given 3🗳️ 5🗨️

Feedback

deadjolly
06. Oct 2023 · 01:29 UTC
This was really impressive! All of the mechanics worked really well together, from placing upgrades on your ship to seeing where enemy shots are going to land. I would say I managed to get pretty far without upgrading cannons, also had no idea if my ship had health or not. A simple musical version of a sea-shanty tune would really elevate the experience, as well as melee-combat sounds. Cool game, could definitely be made into a bigger, more polished product!
🎤 Wheffle
09. Oct 2023 · 18:12 UTC
@deadjolly Thanks for playing! I didn't manage my time well and it really got down to the wire, I was super sad not to have time to add music D: I'm glad you had fun!
Dan Str
10. Oct 2023 · 07:54 UTC
cool game, keep up the good work
fatEmperor
10. Oct 2023 · 08:16 UTC
This is a very cool game. Management of the ship is what you need. Hiring a crew, strengthening the ship and buying and selling booze is addictive. I really liked it, I hope the project will develop.
Chuckiee
10. Oct 2023 · 08:47 UTC
Great game, add upgrading ship and selecting a route then ship as full game :D One point it's kind of hard to lose anything, but still feels hard somehow. Good entry!
LDJam user 268934
10. Oct 2023 · 11:53 UTC
Good game you made , impressive amount of content you made. Scoping is super hard for a short time we always think we can do more :) . I had a lot of fun playing it.
Savidiy
10. Oct 2023 · 20:50 UTC
Good game! I felt like a pirate and a sailor. It's nice to sink enemy boats)
🎤 Wheffle
11. Oct 2023 · 18:34 UTC
@chuckiee Both of those were features I wanted to get in! I had ship upgrades mostly ready and probably could have gotten them in with just another hour. Time management is hard!

@senso For sure, I had to cut a lot. I didn't scope super well, and there were other issues I ran into from not being super familiar with C# + Godot (my fault), but I think I got a decent amount done considering. Could have been better!
Chuckiee
14. Oct 2023 · 06:36 UTC
@wheffle Yes, especially hard in jams! Looking forward to your next game!