Super Shop Keeper Turbo by khaotom
Hello! Here is a game about limited space. There are three levels of game which you can play and explore.
Most of the controls are explained in the game, but I will list them here for your consideration. 1. Movement - WASD, arrow Keys, d-pad on gamepad #0 2. Jumping - W, Up Arrow, A button on gamepad #0 3. Drop/Sell item - the number keys 1-6. Sorry, I didn't implement a way for gamepad #0. :v: 4. Restart level - R
Credits: I'd like to thank Construct 3 without whom I wouldn't be here today. Krita, my art program, you've been with me through thick and thin. Let's see, Roland for making awesome synthesizers. Audacity for being able to record from my USB microphone. Reaper, the best DAW around, yeah, I see you there. And you, the player. This is all for you. :heart:
Hints: Use the edges of your box to hang on platform ledges. This is key to making it through some of the tight spaces where there is not enough room for a standing jump. Also, you don't need to collect every item (or even any items for that matter) but you will need certain items to obtain the maximum score. If you are looking for more challenge, the maximal score is 18000, with a correct sale yielding 1000 and 18 sales maximum through the 3 levels.
Having trouble? Walkthrough of Level 1:
https://youtu.be/l-0M24-XQOo
Changelog: - 1.0.1 fixes to instructional text being cut off on linux firefox. fixes for player collision. some misc balance changes came along for the ride.
| Link | https://khaotom.itch.io/super-shop-keeper-turbo |
| Original URL | https://ldjam.com/events/ludum-dare/54/super-shop-keeper-turbo |
Ratings
| Overall | 903th | 3.172⭐ | 31🧑⚖️ |
| Fun | 858th | 3.052⭐ | 31🧑⚖️ |
| Innovation | 736th | 3.155⭐ | 31🧑⚖️ |
| Theme | 860th | 3.172⭐ | 31🧑⚖️ |
| Graphics | 767th | 3.259⭐ | 31🧑⚖️ |
| Audio | 261th | 3.707⭐ | 31🧑⚖️ |
| Humor | 217th | 3.655⭐ | 31🧑⚖️ |
| Mood | 817th | 3.207⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 38🗨️ |
Otherwise the game was a bit too hard for me (I just can't get past the bouncy floor + red wall combo on level 1), but I still had a lot of fun!
the controls are quite fiddly, but maybe that's intentional. made me smile overall : )
https://youtu.be/l-0M24-XQOo
Well done! Take a candy! :candy:
On first level I've got only blue items everywhere, and only after level exit I've understand that NPCs require different items...
What an entry. So many things I like about it, and it all really comes together nicely into a great package. This felt like a complete game covering all the bases.
The music was a real stand-out, with strong sfx as well. I was already impressed with the level one theme, but then you topped it with that jammin sax tune on level two, and brought it home with the creepy finale song to complement the blinking eyes and moments of terror like this:

The character animation really worked well and added a lot to the feel of playing. Controls were solid -- sometimes the box-grab on the corner didn't quite work how I expected (there's a zone where you wiff if you're either TOO far into the platform, or maybe if you start too close and are already overlapping as you enter?) But for such a tricky mechanic, I was impressed that it worked very intuitively.
Levels were tough but not unfair, and the threat of losing all my items made it worth it when I nailed it. I accidentally bounced up into the exit of level two right away in my first play through, and the song/feel of that level was something I had to go back and experience, so I did another play through.

The fact that I could progress without a full kit also helped take the edge off frustration with some of the blind-faith jumps and other tricky parts. When I fell down the well with the bounce-walls, I was like "COME ON NOW" but actually I nailed the ascent on my first try, another cool moment.
Congrats on this entry, I think it's really good.
At first i though I was going to play the easiest sudoku ever with strange arts but it turn to be a platformer.
Apparently you had fun creating this game, I had fun playing it.
Well done and great submission!