Super Shop Keeper Turbo by khaotom

[raw]
made by khaotom for Ludum Dare 54 (JAM)

Hello! Here is a game about limited space. There are three levels of game which you can play and explore.

Most of the controls are explained in the game, but I will list them here for your consideration. 1. Movement - WASD, arrow Keys, d-pad on gamepad #0 2. Jumping - W, Up Arrow, A button on gamepad #0 3. Drop/Sell item - the number keys 1-6. Sorry, I didn't implement a way for gamepad #0. :v: 4. Restart level - R

Credits: I'd like to thank Construct 3 without whom I wouldn't be here today. Krita, my art program, you've been with me through thick and thin. Let's see, Roland for making awesome synthesizers. Audacity for being able to record from my USB microphone. Reaper, the best DAW around, yeah, I see you there. And you, the player. This is all for you. :heart:

Hints: Use the edges of your box to hang on platform ledges. This is key to making it through some of the tight spaces where there is not enough room for a standing jump. Also, you don't need to collect every item (or even any items for that matter) but you will need certain items to obtain the maximum score. If you are looking for more challenge, the maximal score is 18000, with a correct sale yielding 1000 and 18 sales maximum through the 3 levels.

Having trouble? Walkthrough of Level 1:

https://youtu.be/l-0M24-XQOo

Changelog: - 1.0.1 fixes to instructional text being cut off on linux firefox. fixes for player collision. some misc balance changes came along for the ride.

Ratings

Overall 903th 3.172⭐ 31🧑‍⚖️
Fun 858th 3.052⭐ 31🧑‍⚖️
Innovation 736th 3.155⭐ 31🧑‍⚖️
Theme 860th 3.172⭐ 31🧑‍⚖️
Graphics 767th 3.259⭐ 31🧑‍⚖️
Audio 261th 3.707⭐ 31🧑‍⚖️
Humor 217th 3.655⭐ 31🧑‍⚖️
Mood 817th 3.207⭐ 31🧑‍⚖️
Given 35🗳️ 38🗨️

Feedback

Smitner
02. Oct 2023 · 22:52 UTC
Super quirky art style and music, but it works well! I found the player controller difficult, but the world tips helped. Using the box the hold onto ledges is a cool mechanic
zissou
02. Oct 2023 · 22:53 UTC
Having trouble jumping on the ledges to the right.
bad_fetus
02. Oct 2023 · 22:54 UTC
Great work on the character, I'm not sure if it's the eyes or something else but it really gives it this claymatic feeling that works well. Platforming using the edges of the box was fun too! Not too sure what the point of collecting/dropping items was but maybe I didn't play far enough. In any case, good work!
Bo Dangles
02. Oct 2023 · 22:59 UTC
Funny game. Really enjoyed the music sound and art. especially the shop keepers. I did find the camera was a little too zoomed in and it took me a while to figure out where i was supposed to go in the last level, but it also kinda added to the zaniness of the game
Oznarox
02. Oct 2023 · 23:33 UTC
Absolutly great. I would like to controll volume + a tutorial, hogy to use the box to hang.
cheesepencil
03. Oct 2023 · 03:06 UTC
I could have used some checkpoints but this was fun and silly and that's my jam.
LDJam user 280509
04. Oct 2023 · 06:06 UTC
Super cool game! Like the way the hero doing splits. And the audio effects.
ditam
04. Oct 2023 · 14:55 UTC
I really liked the mechanic of catching ledges with the box, it worked quite well! And you rarely see non-square or sphere shaped hitboxes in platformers, so kudos for that.

Otherwise the game was a bit too hard for me (I just can't get past the bouncy floor + red wall combo on level 1), but I still had a lot of fun!
Henk Fan
04. Oct 2023 · 14:57 UTC
Interesting game with a tied bond of the theme limited space!
Fortho
04. Oct 2023 · 22:35 UTC
Absolutely interesting game. Levels and game difficulty are well balanced.
LDJam user 372085
04. Oct 2023 · 23:11 UTC
this had my favorite music of any game so far, well done!

the controls are quite fiddly, but maybe that's intentional. made me smile overall : )
IrinaM
05. Oct 2023 · 18:21 UTC
Couldn't jump onto the platform over the gap. Relaxing music and interesting interaction with the block above the character. The game's difficulty seems to be 'above average'.
🎤 khaotom
05. Oct 2023 · 21:00 UTC
@zissou @irinam @ditam and whomever else is having trouble: Totally sorry, I did make the game difficult, but I had hoped that it wouldn't be unconquerable. I've posted a video walk-through of the first level to demonstrate how the hanging works, hope it helps, and thanks for playing.

https://youtu.be/l-0M24-XQOo
HagamosVideojuegos
06. Oct 2023 · 19:11 UTC
Seriously i LOVE the character animation LOL, it's so difficult maybe more easy to finish the game in less tries can be better in a jam, not every time more it's better.

Well done! Take a candy! :candy:
🎤 khaotom
07. Oct 2023 · 21:08 UTC
I've updated the game to 1.0.1 to fix the instructional text being cut off on Linux Firefox (you can see the bug in the walkthrough video) and made a few balance tweaks to make the game less difficult.
MaximeG
08. Oct 2023 · 17:18 UTC
Super nice concept, having a platformer with a different collision shape can change a lot and bring such good mechanics. Well done for this jam entry.
MozokEvgen
10. Oct 2023 · 11:22 UTC
It's like grapling hook, but grapling box)

On first level I've got only blue items everywhere, and only after level exit I've understand that NPCs require different items...
pkenney
11. Oct 2023 · 02:36 UTC
WOW

What an entry. So many things I like about it, and it all really comes together nicely into a great package. This felt like a complete game covering all the bases.

The music was a real stand-out, with strong sfx as well. I was already impressed with the level one theme, but then you topped it with that jammin sax tune on level two, and brought it home with the creepy finale song to complement the blinking eyes and moments of terror like this:

![super-shop-terror.png](///raw/81b/z/6025c.png)

The character animation really worked well and added a lot to the feel of playing. Controls were solid -- sometimes the box-grab on the corner didn't quite work how I expected (there's a zone where you wiff if you're either TOO far into the platform, or maybe if you start too close and are already overlapping as you enter?) But for such a tricky mechanic, I was impressed that it worked very intuitively.

Levels were tough but not unfair, and the threat of losing all my items made it worth it when I nailed it. I accidentally bounced up into the exit of level two right away in my first play through, and the song/feel of that level was something I had to go back and experience, so I did another play through.

![super-shop-victory.png](///raw/81b/z/6025d.png)

The fact that I could progress without a full kit also helped take the edge off frustration with some of the blind-faith jumps and other tricky parts. When I fell down the well with the bounce-walls, I was like "COME ON NOW" but actually I nailed the ascent on my first try, another cool moment.

Congrats on this entry, I think it's really good.
LocalPhilosopher
15. Oct 2023 · 19:43 UTC
Very fun animation and concept but the management killed me
kack3y
15. Oct 2023 · 20:51 UTC
Really weird... even more at the end.
At first i though I was going to play the easiest sudoku ever with strange arts but it turn to be a platformer.
Apparently you had fun creating this game, I had fun playing it.
Raphiell
20. Oct 2023 · 17:22 UTC
Unfortunately got stuck in the section with the moving platforms, but interesting movement mechanics though a bit floaty. If you didnt, try adding 'coyote time' to allow you to jump after running off an edge for a few frames, that really helps with platformer feel.

Well done and great submission!