Warehouse Tycoon by MaksimJ

[raw]
made by MaksimJ for Ludum Dare 54 (JAM)

You own and operate a Warehouse Storage Facility and your goal is to make as much money as possible while paying bills and taxes. There is a catch though! You have limited storage capacity so you have to balance picking the right deals and also organizing the inventory in a tetris-like way.Screenshot 2023-10-02 235819.png

Ratings

Overall 536th 3.6⭐ 37🧑‍⚖️
Fun 699th 3.271⭐ 37🧑‍⚖️
Innovation 474th 3.471⭐ 37🧑‍⚖️
Theme 97th 4.361⭐ 38🧑‍⚖️
Humor 532th 2.966⭐ 31🧑‍⚖️
Mood 686th 3.397⭐ 36🧑‍⚖️
Given 22🗳️ 48🗨️

Feedback

JOZGames
03. Oct 2023 · 15:34 UTC
Super criativo, se encaixa bem no tema
Manskage
03. Oct 2023 · 15:52 UTC
a good release of the idea (although a little hackneyed in this jam) but in your version the graphics and setting complement the idea. good job
LDJam user 375382
03. Oct 2023 · 15:56 UTC
The game-loop was interesting and challenging, but I missed a bit an overall goal or movitation to continue making money :D
Zeit
03. Oct 2023 · 17:19 UTC
This game is captivating! So connected with the theme. Graphics are awesome. I love the feeling of many little people moving quickly in the background. Only a little personal opinion, it might can add more shape of the items, such as L shape. It may enrich the player's strategies for arranging items. Anyway, It's awesome. I love this game.:)
ryzhovalex
03. Oct 2023 · 17:54 UTC
Good implementation of the theme!
soffu
03. Oct 2023 · 18:47 UTC
I like main idea of the game, it has potential and strong connection with the theme. However, there is a lack of variation in gameplay, it's okay for jam.

Btw graphics is nice :)
Thenerdster
04. Oct 2023 · 00:48 UTC
How did you do all this in such a short time. So impressive! Congrats man you should be really proud of this game.
- Good fit for theme
- Graphics were sharp and made sense for the concept.

Great Job!
Branquelo
04. Oct 2023 · 02:00 UTC
It's a nice puzzle game, the only thing that bothered me a litte was that i couldn't see what squares were available without pick the item up, or knowing already the squares. But overall, i liked a lot!
Jason Shapiro
04. Oct 2023 · 03:30 UTC
When I discovered I could use my mouse wheel to get more storage space it was like finding a powerup hahahahaha <3
LDJam user 378283
04. Oct 2023 · 03:39 UTC
Nice Graphics,and finish percent is good,great!
braiizen
04. Oct 2023 · 05:04 UTC
Great idea for the theme. Trying to fill orders was pretty challenging and was a little annoying not being able to rotate items to fit certain gaps.
Ferellia
04. Oct 2023 · 05:37 UTC
Does the money do anything? As far as I can tell being negative or positive money didn't really have any effect? Would be really cool if I could spend money on something like upgrading storage space or changing the shapes for certain products or something.

Kinda felt like an idle game w/ a tetris theme bc of the fact that I couldn't speed up time at all, and it didn't feel like optimizing my space usage really let me do more/better contracts at a time, but I also might not have been trying hard enough to notice?

Also there was a weird bug where if you started a contract but picked up another without hitting "done" on that contract, any items you put in your storage would be stuck permanently.

Generally really enjoyed the aesthetics and theme.
ChrisBeck
04. Oct 2023 · 08:54 UTC
Really good concept, but needs some work. Money doesn't seem to do really do anything and theres no way to improve anything from when you take your 1st job to taking your 100th. The graphics are nice and it fits the theme of limited space really well though. Overall good launching point for a game that could be potentially very fun if it was fleshed out more!
CobaltJT
04. Oct 2023 · 09:26 UTC
It gets easy once you start rejecting offers.

The game loop starts out interesting, presentation is good. But there is nothing to do with the money (e.g. upgrade storage space, etc).
hopem
04. Oct 2023 · 09:56 UTC
The game feels too fast, but I got used to the speed. A way to slow down/speed up the game would be good. But at that point, it got boring to me. It didn't feel like money was really important and I didn't understand what the two different money counts were for. Maybe if it was something like, you have to pay rent or something it would make more sense. Mostly I was just picking the shortest length contracts because then the space isn't taken up as long and I can take more contracts sooner. Giving a clearer goal would be good, because it didn't matter if I had negative money to me.

Also I didn't realise there is more space if you scroll until I read the other comments.
Galabyca
04. Oct 2023 · 12:11 UTC
Good interpretation of the theme. I'm impressed by the art quality
Got a score (balance) of 1140$ at the end of October. Had a lot of fun! Solid 9/10!
MajoMirez
04. Oct 2023 · 21:48 UTC
The concept is super fun! it just need some QoL's, like a way to previsualize the occupied spaces in the warehouse, and maybe a slowdown button. It could also be fun some ways to improve the gameplay, like buying more space or get better deals, idk, something to spend the money other than paying bills, so the player can feel they're advancing. I hope you keep developing it
rankb
05. Oct 2023 · 05:21 UTC
Interesting idea, nice visuals, fun gameplay. I really liked playing through the game and the optimization aspects were addictive!
GoldenLoser
06. Oct 2023 · 04:58 UTC
Nice idea! That's really amazing!
HappyGamer500
07. Oct 2023 · 01:21 UTC
Cool game. It seemed like at a certain point all you can do is wait because there is no way to fit anything. Other than tat very fun.
JuanRod707
07. Oct 2023 · 02:52 UTC
Love the idea and implementation, I feel like the game is rushing me all the time and doesn't let me take my time, but I get that is the main concept. Overall, loved it, great game!
LDJam user 287424
11. Oct 2023 · 01:27 UTC
Fits the theme really well. I agree with others that some kind of upgrade/investment system would make the money have more of a function. I liked the contract system, and how the offers came and expired. Added some tension to getting things unloaded and quickly making decisions about which contracts to grab. Good job!
Fiordarancio
11. Oct 2023 · 14:11 UTC
Very nice development of the usual idea of warehouse, fit the theme perfectly! Graphics were pretty lovely too.

So bad there is no audio, it would have made the game loop much more flowing. Also, some "end game condition" would have been appreciated: for example, losing when you finish the cash and go, say, bankrupt; tiers of money amount, or a leaderboard, to give the player some achievement to see.

I was immediately cuptured by the tetris: I would suggest some minimal variation in the pieces (even the same object rotated). Overall a very good entry for the jam!
EgorMnc
19. Oct 2023 · 22:19 UTC
I liked the game interesting gameplay