Killstreak by wiru

Killstreak is a platformer inspired by metroidvanias. Slay enemies to escape the phase, and don't let the forcefield smash you!. You can play with a controller (and i recommend it).
This is the first time i've participated in a game jam so I really hope you like it. Any feedbacks area appreciated. thank you.
Please play it on the Itch webpage, for some reason i couldn't get the sharedArrayBuffer working here. link is below
Controls
WASD or Controller to move E or Circle Controller to dash Left Click or Square to fire Space or X Controller to jump
Credits
Art and Programming done all by myself. Sound Effects generated by SFXR Music by @FreeMusicc on youtube.
| Game source code | https://github.com/wllfaria/killstreak |
| Itch.io | https://4wiru.itch.io/killstreak |
| Original URL | https://ldjam.com/events/ludum-dare/54/killstreak |
Ratings
| Overall | 916th | 3.154⭐ | 28🧑⚖️ |
| Fun | 972th | 2.865⭐ | 28🧑⚖️ |
| Innovation | 1090th | 2.423⭐ | 28🧑⚖️ |
| Theme | 1095th | 2.538⭐ | 28🧑⚖️ |
| Graphics | 334th | 4⭐ | 28🧑⚖️ |
| Audio | 301th | 3.652⭐ | 25🧑⚖️ |
| Humor | 754th | 2.5⭐ | 25🧑⚖️ |
| Mood | 782th | 3.26⭐ | 27🧑⚖️ |
| Given | 12🗳️ | 24🗨️ |
Well done!
first, please add in your description that there is a double jump. some can figure it out but, in a game jam... don't count on it. i've had ppl not actually realized that wasd was how to move in my game even though it's the defacto move buttons now.
Also, can you look at your double jump code? some times, when I try to double jump, i'm holding it down but it's a teeny tiny second jump but some times it's a huge second jump. You are allowed to fix bugs btw so it's not cheating to fix that and re-upload
I had trouble trying to dash with WASD combined with E, maybe SHIFT would be better, but not sure. I'm sure on controller it's great.
Really cool with the homing shots, automatically shooting at enemies so focusing on doing the platform jumping is easier.
Just a note...I wasn't sure if you wanted to be rated in the theme category as I couldn't see anything written about being related to the 'Limited Space' theme.
Anyhow, excellent job! Very impressed :)
@teejio Yeah, after a few playtests I kinda think the same. Thank you for playing it.
@devedse I think i made it a lot harder than I should, maybe I could add a progress saver, so when you die you don't start over from the beginning, but just before you die.
@bo-dangles yeah, i think i should've added W as a jump option, my bad on that. I think the controls for keyboard were not that good. E for dash as an example. Also I should make it more obviou that you can wall jump to complete some jumps.
@rogue-snake Thank you for your kind words. I'm glad you had fun with the game
@larrymartinjr thank you for your words. and yeah, i guess i made it too difficult. my bad on that
@greenpig thank you for your words. Everyone seems to aggree that the game was too hard in multiple ways, i'll definitely look into it. I'll polish some things and do a better level design on this game just to make it a little better.
@thelastslowpoke thank you! it really means a lot to me.
@dob thank you for the compliments, yeah the game feels too hard and very punishing. the idea was to feel a bit stressed out to do platforming while being chased by enemies and running from the forcefield. but i think i had some issues with it, like the dash mechanics, the damage the enemies dealt, also just overall platforming was too hard
@osh-studio thank you for playing it, i'm glad you enjoyed. Yeah i also made it very easy to see the death screen. Maybe i've liked it aswell LOL. Definitely gonna improve on that one
@castitatis thanks for the kind words. and yeah, what was I thinking when I setted E as dash? LOL. thank you for playing the game, i'm glad you had a good time
I liked the music and some of the polish touches in the camera movement on death and the retry button, making it tempting to jump back in on a loss.
Thankfully, I did have a PS5 controller on hand because I found the keyboard controls quite prohibitive. Dash, in particular, would be a far better fit on the shift key than E, as would be the typical control scheme for a game like this.
Overall, a really solid effort with potential for improvement with small adjustments.