Retreat - The Reckless Move by Komradus

[raw]
made by Komradus for LD33 (COMPO)
Survive by any means necessary...

The town is under attack and you need to get right out of there.
Your power of clearing the way will help keep you alive long enough to find your briefcase, and escape.
Though you may have forgotten where you live...but it's definitely in one of these houses.

-----

Critical Performance Patch v0.0.1

Due to poor graphical performance, I've made a small patch to the game to try and improve that. NO CHANGES TO GAMEPLAY WERE MADE.

- Removed the mostly unseen "falling leaves" particle effect.
- Reduced the amount of particles being spawned for projectile-related effects and events.
- Slightly reduced the quality of the light ray effect.
- Lowered the number of spawned houses & trees by 1 iteration.
- Corrected a bug that could, on rare occasions, cause the briefcase to never spawn.
- Increased the light produced by the briefcase, to make it easier to spot.

I hope that's still alright for the compo, the download links now point to the patched version of the game. But the original builds are still available at the "Original Version" link.

-----

This has been my biggest project yet, and as such there were a lot of things that I didn't get a chance to implement.
Most glaring would be a restart feature...sorry everyone, you'll need to restart the game to play again.

Created with Unity, Inkscape, Paint.net, Sunvox, and Bfxr. Big thanks to those that made these awesome tools!

Ratings

Coolness 72% 3
Overall 3.05 527
Audio 3.03 325
Fun 3.38 229
Graphics 3.08 472
Humor 3.12 290
Innovation 2.66 683
Mood 3.09 400
Theme 2.77 785

Feedback

donaldm
24. Aug 2015 · 02:45 UTC
This game was a lot of fun to play. I liked the destructable environments! It had a good bit of humor as well and so I rated it strongly in that category.

The particle effects for the projectile seemed a bit distracting and unnecessary to me. Also the objective of finding the blue briefcase was one that I could never seem to accomplish. It seems like it needs some sort of mini map or something so I know where I have been.

Anyway this was a solid entry, great work!
Ybalrid
24. Aug 2015 · 02:49 UTC
I like the music, destroing the buildings is fun.
I can't find any bleu briefcase so I haven't got the objective done.
I don't understand what is the thing in the sky that lauch cannon shots to you.
Also, am I a monster? I don't really understand it, but I quite like it anyway. Good job! :D
Chronodrax
24. Aug 2015 · 03:10 UTC
At least now I know how to proceed if I lose my briefcase in the future. --
Too bad the UFO's shooting is so random that you can spend 10 min mass murdering innocent-looking people without a care for the bombings.
The briefcase is a lie !! Or is it ?
BtheDestroyer
24. Aug 2015 · 03:51 UTC
I assume the game's over once you leave without dying because that's as far as I got.
Great example of Minimum Viable Product at work.
Not much in Innovation but really fun to just destroy stuff.
Acerio
24. Aug 2015 · 13:19 UTC
Definitely a fun game, I loved how everything was destructible.
chromebookbob
24. Aug 2015 · 13:40 UTC
I love the depth of field
belva1234
24. Aug 2015 · 13:51 UTC
this is an anti stress game <3 luv it
WizzardMaker
25. Aug 2015 · 13:06 UTC
Well, that was interesting... A nice Game, a bit confusing with the Ufo, but the destruction is great! I had small performance problems and couldnt find the briefcase.
faemir
25. Aug 2015 · 13:06 UTC
Really fun - the physics was satisfying and the graphics were good. I tended to have fun ignoring the briefcase mission and just going around shooting things.

Performance dipped at times on my machine but it was bearable. The particle effect was a little gratuitous, but the rest of the graphics were on-point.
DarthThomas
25. Aug 2015 · 14:03 UTC
Nice game, but game is very laggy.
MoreRPG Team
26. Aug 2015 · 10:17 UTC
Good game, fun destructions!
MechanicMoon
27. Aug 2015 · 14:07 UTC
The game is fun but too simple. It has nice physics and graphics with a correct lightning (standard in Unity). But it lacks enemies to be a real interesting game. With more time I know that the result would be great ;-) Nice try!
OberynMartell
27. Aug 2015 · 14:56 UTC
I don't really see the purpose on the firing mechanics (maybe you intended to add enemies?), and I couldn't find the briefcase.
The graphics and physics were good. They made you really feel like in the middle of chaos.
Dizzly
29. Aug 2015 · 11:03 UTC
I enjoyed destroying things. The particle effects for the bullet let me be unsure. I like the light coming from far. Not sure about the theme as well.
Biruts
30. Aug 2015 · 12:27 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
painkiller2007
07. Sep 2015 · 07:19 UTC
The game is a bit confusing but the destruction is fun! :)