[in frame] by PizzArt64
Description
You are a professional photographer who has been sent into an abandoned factory to compile an extensive photo library of the place. Some shots are a bit tricky to take, since you only took a single lens with you.
Screenshots

Controls
- [W A S D] - move
- [LMB] - take a picture, press menu button
- [H] - help & other controls
Changelog
- fix a million different softlocks
- fix endgame door bug
Credits
- pizzart: idea, code, 3D art, level design, sound design
- teawhydee: code, 3D art, banner artwork
| Link | https://pizzart.itch.io/in-frame |
| Link | https://pizzart.itch.io/in-frame |
| Link | https://pizzart.itch.io/in-frame |
| Original URL | https://ldjam.com/events/ludum-dare/54/in-frame |
Ratings
| Overall | 123th | 4.071⭐ | 23🧑⚖️ |
| Fun | 339th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 18th | 4.45⭐ | 22🧑⚖️ |
| Theme | 532th | 3.69⭐ | 23🧑⚖️ |
| Graphics | 149th | 4.286⭐ | 23🧑⚖️ |
| Audio | 288th | 3.667⭐ | 23🧑⚖️ |
| Mood | 39th | 4.31⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 4🗨️ |
The only problem was that I got stuck in certain places and had to restart the game.
Well done!
I have to tell you having to use WASD keys and not being able to also use arrow keys hindered the experience. Left handers can use WASD, but it's uncomfortable and tires after a bit. And it's so easy in Godot to just support both at the same time.
I too got stuck in places and wished that I could jump or if it just let me step over things. Maybe the no-jump deal was part of it though.
Unfortunately FPS is too low on my PC(
It was a little hard to tell the difference between normal red objects and glowing red objects - I *think* it's okay to get the former in your photos?
I wasn't sure what to do at first, but I got it after reading the help menu and comments here.
It's very easy to get stuck, happened to me in two tries in a row. After the third time just now I gave up.
Atmosphere is very good, but it's a bit too dark at times.
Great job overall! This is a pretty special game and one of the coolest games I've played this jam :smile:
It took me a good while before realizing what needs to be done to progress. It would be good if there was some feedback on why your picture wasn't counted as complete (like the character saying "there's something missing here" or "no, I need to take that without that other thing in the shot"). I've spent quite a lot of time trying to take different angle pictures of a single gear only to realize that there's another one nearby and I have to have them both in the picture. Though once I figured it out it became pretty easy and it felt like I've stopped wandering through the same corridors over and over again and started speedrunning the game. :)
The atmosphere is great, you've managed to capture an abandoned industrial building pretty well. The low-res texture style looks fantastic, especially with this lighting system. The sounds are quite good too, increasing the feeling of being in a large empty structure without being overdone.
The biggest problem after the lack of feedback is the collisions with the terrain, which can sometimes get you stuck. Three or four times I got stuck in a place I couldn't move out of, or even couldn't move at all. Best solution would be to fix all these places, but since it would be incredibly difficult to find them all I think it would be better to have some way for the player to get unstuck. Yeah, it might be slightly immersion breaking, but it's much better then the player being stuck and forced to restart the game.

After four or five restarts I've managed to find and take all 8 pictures. Having a folder of saved photos is a nice touch. ;)