Chopz by Hofendrior
Trees! Everywhere! Nowhere to go.. But a lot of potential lumber 🪓
Controls: Move: WASD Chop: E Build: Q
You can clear out space, gather lumber and build houses. Any point to this? Completely up to you! Actually interesting mechanics where planned, but this was my first 3D game and experience couldn't match ambitions..
I used https://opengameart.org/content/low-poly-tree-1 for the trees. Every other asset is made by yours truly. Why does the man have only one arm? Angry trees ate it! not buying it? Let's just say it was my first time using Blender too... Title screen? It's there, unfinished, in the source. ISP killing my net at upload time was an unwelcome surprise. Maybe I'll eventually start a LudumDare properly prepared. I had a lot of fun making it though!
| Original URL | https://ldjam.com/events/ludum-dare/54/chopz |
Ratings
| Given | 3🗳️ | 7🗨️ |

I enjoyed the simplicity of this and it reminded me of early-alpha minecraft days (and not the chopping trees part). Just the quiet loneliness of the world - just imagining how large this forest could actually be...
Actually, be right back, imma try to reach the edge!
Ok, it's not that large. Also turns out you can place houses in the void

Anyways - my point was that starting out in this game feels very lonely, but in a good way. When I first encountered the edge and saw the gray I thought "these must be mountains". I'd like if there were mountains :)
I'd really like to see this game expanded on and I hope you had a nice jam. Great effort for your first 3D game. Maybe give my game a try, if you like :3
Thanks a lot for the kind words and extensive playtesting. My (overly ambitious) plans were to have several stages that kept reducing your available space every time you thought you'd cleared out an area, like forest fire that needed to be limited, requiring you to tear down buildings and make new types etc. Reaching the edge wasn't in the plans, and I'm surprised anyone bothered trying =D
@traq-kay:
Thank you for trying my simple game! I'll probably make a main menu mock-up as the first thing next time, I personally hate not being able to rebind keys, but somehow I've now made 2 LDjam games without a menu..
@jadener:
Thanks for making a pretty forest village =) I find it hard to prioritize what to work on, my ambition for next game is to push development of any improvements until all my planned mechanics are in. We'll see how that goes x)
if you ever finish the game I'd love to play it :D
I'm glad you accepted this challenge