Spacetour Express by RenD

The Spacetour Express travel agency is here to provide the best destinations in the Milky Way.
Send tourists, scientists or military personnel to various planets, earn prestige, money and research tokens. But take care of your ships, as sending them to hostile planets may result in dramatic endings.
Oh also, try not to dissatisfy too many of your loyal customers, or else you might see some stowaways crawl up your ships...

INSTRUCTIONS
(The in-game instructions are more detailed, here's a rapid overview).
Basically, just drag and drop a passenger from the queue to one of the spacehips' slots.
When a spaceship is full, it's time for take off.
Each passenger aboard will earn you as many stars as the planet level (plus their own level for premium clients).
Each tourist will bring you money, each scientist will bring you research tokens. Military personnel will lower the threat level of a planet.
A spaceship will take as many damage as the planet's threat level.
Discard too many clients that could have boarded a spaceship and you'll get some strikes. Too many strikes and you'll get a stowaway.
Upgrade your ships with research tokens and use money to entice new clients or repair damaged ships.
GOOD LUCK!!
| Link | https://oddly-shaped-pixels.itch.io/spacetour-express |
| Original URL | https://ldjam.com/events/ludum-dare/54/spacetour-express |
Ratings
| Overall | 223th | 3.926⭐ | 49🧑⚖️ |
| Fun | 225th | 3.862⭐ | 49🧑⚖️ |
| Innovation | 205th | 3.83⭐ | 49🧑⚖️ |
| Theme | 337th | 3.979⭐ | 49🧑⚖️ |
| Graphics | 170th | 4.26⭐ | 50🧑⚖️ |
| Audio | 164th | 3.864⭐ | 46🧑⚖️ |
| Mood | 316th | 3.811⭐ | 47🧑⚖️ |
| Given | 40🗳️ | 77🗨️ |

One thing I noticed was that it said 6 to repair the big ships, but that it only really cost 2. Maybe a steeper cost in repairs could have made the game harder late game.
Clearer directions/descriptions of passengers would go a long way to smoothing out the learning curve here, but that's a minor complaint.
209 is my high score!

The balance on this game was really well done, at first I didn't understand the characters with the X-> symbol but eventually as I started discarding, I figured out why those are tricky, damn stowaways! I also thought it'd be nice to have science do more after all ships are upgraded, but in a way having the useless cards in the deck was another form of a challenge. Really well done alltogether.
The graphics were nice and fitting for the game too.
The fix ship button sometimes wouldn't appear without some mouse wigglin which was a tad frustrating, and I found one glitch where upgrading a ship makes the card disappear. Other than those nitpicks, well done!