LD54: Closed Capsule by Thvald

[raw]
made by Thvald for Ludum Dare 54 (JAM)

THEME: Limited Space

Basic Controls: WASD to move. SPACE to interact. Q to pause.! ESC to restart and quit.

You are an astronaut sent on a perilous mission to a distant planet. Within the confines of your ship, you must react quickly to the various catastrophes that happen to your ship's systems. If your FOOD, THIRST, OXYGEN, or MOTIVATION run out, the mission is over.

First delve into Ludum Dare. It's been a blast.

Update 8-10-2023 - Improved the reliability and response time of interacting with the machine catastrophes. - Fixed: Interacting with a machine that does not have a catastrophe no longer depletes your stamina.

Ratings

Overall 1096th 2.725⭐ 22🧑‍⚖️
Fun 1131th 2.1⭐ 22🧑‍⚖️
Innovation 1101th 2.342⭐ 21🧑‍⚖️
Theme 980th 2.95⭐ 22🧑‍⚖️
Graphics 468th 3.775⭐ 22🧑‍⚖️
Audio 616th 2.917⭐ 20🧑‍⚖️
Humor 926th 1.5⭐ 18🧑‍⚖️
Mood 1006th 2.711⭐ 21🧑‍⚖️
Given 24🗳️ 2🗨️

Feedback

wiru
02. Oct 2023 · 23:34 UTC
Overall I really liked the art and the music. I felt that it lacks a bit of sound effects. It has a nice mechanic but i think the catastrophes happens so fast, and the reposition of the resource isn't fast enough to keep up with it. I liked it but couldn't manage to finish
Devedse
02. Oct 2023 · 23:37 UTC
I have tried to play the game for a bit but I can't seem to figure out what I have to do. I tried to walk to the exclamation marks and press space but nothing seemed to happen. I do love the graphics though!
Alpie
02. Oct 2023 · 23:38 UTC
I ended up dying very fast each run. A bit more breathe space would be nice, maybe that player could do something else between catastrophes?
Whysguy52
02. Oct 2023 · 23:42 UTC
i'm really confused. How do i replenish things like food and thirst? which modules are which?
Fendri
02. Oct 2023 · 23:42 UTC
Same as @wiru : the catastrophes happens so fast. It is so damn hard XD
Yet it was fun to navigate in this little ship. Graphics are nicely done.
TentacleDream
02. Oct 2023 · 23:43 UTC
The graphics are just great. However, pressing the space bar sometimes doesn't work.
Bstabuu
08. Oct 2023 · 19:08 UTC
![image1111112.png](///raw/40f/a5/z/600a0.png)
I managed to beat the game but it seems really rng dependent. Sometimes fixing things would not work and you'll run out of stamina and die because now you can't fix other things. But anyway, it is well done for a game that was developed solo.
🎤 Thvald
09. Oct 2023 · 00:38 UTC
@devedse @tentacledream @bstabuu The interaction system has received a little love and should be much more reliable and snappy.

@whysguy52 The warning icons for each machine have the same colors as the resource bar they go with.
LCStark
14. Oct 2023 · 12:03 UTC
Nice little jam entry! I really like the artstyle and the accompanying music, it fits nicely with the theme of being stranded in space.

The playthrough is pretty quick, but that makes it easy to go through the game multiple times.

Matching colors of the damaged system with their names is a good idea, but it could prove problematic for colorblind people. Maybe it would be good to also add the same color-matched exclamation mark next to the system name?

![cc.png](///raw/3cc/31/z/60416.png)
🎤 Thvald
14. Oct 2023 · 14:16 UTC
@lcstark That is an excellent point on the issue of accessibility. Thank you!
3mpty
14. Oct 2023 · 23:04 UTC
Pretty simple but nice presentation and idea. Would like to see a bit more decision making than just going to a thing to press a button, maybe some light resource management or simple repair minigames could liven up the experience.

Congrats on submitting to your first LD! Looking forward to seeing more in the future, good luck!
🎤 Thvald
17. Oct 2023 · 01:26 UTC
@3mpty Thank you! The stamina bar is an indicator of where things were headed. Given the time constraints and being solo, it just wasn't in the cards to balance things so that you had to be more thoughtful about which machines to repair and when. I had also considered including a limited "load-out" of 2 or 3 items that would allow you to repair something for free but that would be consumed upon doing so. There is a fair amount of design space left in this concept.