From Below by Pincushion

[raw]
made by Pincushion for Ludum Dare 55 (COMPO)

How to play

The goal is to capture all summoning tiles by summoning demons to do your bidding. Those are the coloured ones. The green ones are yours, the red ones are your opponents. There are also tiles that belong to nobody (yet!). You use your mouse for all actions.

You summon demons by clicking on a green summoning tile and then clicking on summoning cards. Summoning requires sacrifice. You first choose the card that you want to summon, then you sacrifice more of the same suit to summon the demon. The number of sacrifices is written on the cards, next to the suit.

You can fight your opponent by clicking on your summoned demon, then on the opponent's demon, as long as your demon can move the distance. Attacking consumes the demon's remaining moves. When you're out of moves. Click "End turn".

Good luck and thanks for playing!

Controls

Only needs a mouse.

  • Click your green summoning tiles to select them.
    • If there are cards on the summoning tile, clicking on it will return a card to your hand.
  • Click cards to place them on selected green tiles (the first card is the summon, the rest are sacrifices)
  • Click on demons to select them and see their cards, with remaining health and distance.
  • With a selected demon, click on a tile to move it (if they have moves)
    • If the demon moves to a tile with an opponent's demon. Your demon will attack and end their turn.
  • Right-click or click off of the board to clear your selection

Audio

Perfect silence

Screenshot

Screenshot2.PNG

Font

Beholder by Vladimir NIkolic https://www.1001freefonts.com/beholder.font

Ratings

Overall 231th 3.275⭐ 22🧑‍⚖️
Fun 312th 2.775⭐ 22🧑‍⚖️
Innovation 151th 3.4⭐ 22🧑‍⚖️
Theme 107th 3.875⭐ 22🧑‍⚖️
Graphics 304th 2.69⭐ 23🧑‍⚖️
Humor 296th 1.861⭐ 20🧑‍⚖️
Mood 328th 2.417⭐ 20🧑‍⚖️
Given 15🗳️ 19🗨️

Feedback

LDJam user 360310
15. Apr 2024 · 09:07 UTC
Love this new take. It was a quite hard to read the text and to understand which demon is selected on the board. But I enjoyed the game, good luck!
wilsk
15. Apr 2024 · 13:23 UTC
Interesting idea. It would really have benefited from some feedback i.e. when you select a demon, or demons that have finished their turn. It was very impressive work (especially having a functioning AI) for only 48 hours.
ABRDs
15. Apr 2024 · 14:54 UTC
Quite an ambitious game, I understand the time dedication required to create this in such a short time. Interesting gameplay :)
Owtuvammo
15. Apr 2024 · 22:17 UTC
I can see there is something going on here and it's impressive in the time-frame, but there's just not enough feedback in the game for me to truly get ahold of it.
VortexB
15. Apr 2024 · 22:31 UTC
Wow very cool. A lot going on but after the tutorial level I think I got it. It felt hard to come up with a solid strategy other then just rushing the enemy tiles. With better ways to explain whats happening other than comparing numbers I think the game would be much more playable. Still had fun and the behemoth seems OP. Nice work :D
Frib
15. Apr 2024 · 22:56 UTC
Very interesting turnbased game! Intriguing concept. It could use some AI tweaks as it doesn't defend its tiles, allowing you to swoop in easily and win if you can get a 7-mover summoned. Also, as others have said, could use some more feedback and clarity about what's going on. It took me until map 4 to realize that you have to move onto an enemy to attack them, even though it's right there in the instructions :')

Well done!
LDJam user 298496
16. Apr 2024 · 10:22 UTC
Cool idea, nice use of the theme - nice work!
RilleP
16. Apr 2024 · 10:42 UTC
It was almost great. The cards with 2 defense were not taking any damage from any card except the most expensive one. So you could just place one of those on each of your bases. Making it impossible to lose a base. And then when you get a behemoth you just win. Maybe it was a bug, because sometimes I got a feeling that I was reducing enemy defense by attacking, but I'm not sure. With some tweaking there it could have been a lot better.
Saprina289
17. Apr 2024 · 00:02 UTC
I really enjoyed the concept of the game! It was just a bit tedious in practice. Having so many cards with 2 defense and less than or equal to 2 attack made the game drag on for a long time. However, I think that is something just a little balancing would fix. The overall mechanics of having to sacrifice cards to summon a card of the same type was really cool and could make for a very fleshed out game!
velvetlobster
17. Apr 2024 · 19:43 UTC
very complex game, no idea how you managed this in this timeframe, but it really workds.

what is missing perhaps is just the visual aspect to make the turn based aspect more exciting to see.
I imagine it with character figures in place of the squares and some feedback on their attack and the summoning

this game idea would also fit that other ludum dare theme "sacrifices must be made" lol
Xeltide
18. Apr 2024 · 06:12 UTC
This is a great idea that feels like it could be polished up to be an awesome game!
Game-mon
18. Apr 2024 · 18:10 UTC
Interesting game. I wish the game would have slightly better introduced, with interactive tutorial for instance, since the game is very complex. Nice job!
Poutine Studio
19. Apr 2024 · 12:46 UTC
Wow! Very complexe and it gets a while to get the hang of it but once you got it it's really fun! Maybe try to make the AI a bit smarter. It only attacked making taking their tiles a bit easy. Good Job!
Tryam
20. Apr 2024 · 11:17 UTC
The idea is interesting, but I think that the game needs to be improved. I didn't fully understand what to do here, and who to go for) It would be nice to add training. A good start
Pacelin
20. Apr 2024 · 11:18 UTC
Okay! Very good entry and base of full game! It would be best game of jam, but it's need to rework, why I am deal zero damage, and enemies deal me one or five damage, why I can put two cardand summon, but sometimes I need all seven cards??
brainles etertainment
20. Apr 2024 · 12:45 UTC
Looks pretty neat, but cards games are not my cup of tea.