Deathless Sentinel by Fahim Faysal
Deathless Sentinel is a puzzle game about abusing respawning.
Switch between two characters with different possibilities to solve puzzles and escape a mysterious dungeon.
Get to know the story behind a magical bond witch of death has created between her and her sentinel.
Witch is lighter and can create magical spawners to avoid death. It needs two to get out of the place she is in. Her companion is heavy but more resistant to damage.




https://youtu.be/1BUtpe0XZQ0?si=HNfu_X0pcDS3TqOo
SPACE / ENTER - Next in dialogue
TAB - Switch characters
WASD - Move
SPACE - Jump
Shift - Sprint
LMB - Create a spawn point (Witch)
ESC - Pause menu
* Made by a team of 4 *
Programming Wagnerok
Art Ruslana
Music tilogo
Sounds aenjo
| Link | https://b-deshidev.itch.io/deathless-sentinel |
| Original URL | https://ldjam.com/events/ludum-dare/55/deathless-sentinel |
Ratings
| Overall | 127th | 4.064⭐ | 49🧑⚖️ |
| Fun | 251th | 3.815⭐ | 48🧑⚖️ |
| Innovation | 73th | 4.065⭐ | 48🧑⚖️ |
| Theme | 232th | 4.109⭐ | 48🧑⚖️ |
| Graphics | 164th | 4.333⭐ | 50🧑⚖️ |
| Audio | 233th | 3.778⭐ | 47🧑⚖️ |
| Humor | 398th | 3.36⭐ | 45🧑⚖️ |
| Mood | 194th | 4.011⭐ | 48🧑⚖️ |
| Given | 74🗳️ | 118🗨️ |
My only feedback would be to make the intro a little bit more user-friendly. I thought the game was at a broken resolution or something because of the empty white box. Maybe showing the first dialogue phrase and a button hint to progress.
Everything else about the game is also really impressive, amazing work!
Maybe a little bit too much dialogs for my taste but that's really subjective
(The link to the artist send on another game, not sure if it was intended)
Perhaps a more complete game in the making?👀
Cool mechanics, would love to play more. Some backstory is present, gives hope for next part.
- If dialog was at least different color for different characters it would've been great.
- Interaction hint in the center of the screen is messy :)
And the art in the end is beautiful :heartbeat:
As for the game, it is a very simple puzzle. It was not difficult to beat the game, though I really liked the concept and mechanics I think you could add more challenging levels, but it is already good as a proof of concept. I have also to say that the models are great, they look well and polished. Well done!
I'm stuck on this level, though. Am I missing something?

you just put the portal on the ground and let the knight fall into a hole in the floor
To make the game better, I think we could add a smoother camera transition with rotation when switching between a knight and a witch))
@shasaur Thank you for playing and your feedback, it gave me more energy to fix that!
@nicso thanks for playing! Agree about the dialogues but it would require much more time to think it through so that the plot stays there. Thanks for the link hint. It was a paid promotion and definitely not me messing it up 😄
@tritax711, @gabriel-mendonca, @realwangziyang, @dekisenpaitm Thanks! Making a concept of a game is always interesting but finishing it is a whole new story 😄 Glad you liked it!
@xpizt Thanks! Indeed, I also had troubles in the last level.
@alexandru-barbanoua Thanks! Maybe that wasn't very obvious. Hope it didn't take too much time to figure it out.
@ne-sofa Thanks! Sorry for that.
@dmitry-mozgin Thank you for the feedback. Will ask if we can add full screen to the online version.
@deruitda, @lelek-hunor-kadosa Thanks! Dialogue color for each character is a good idea 🙂
@brogan-ward Thanks. Indeed, they are right!
@yeouseong Thanks for your feedback. I don't know if we can quickly fix the game for such big monitors but will ask 😄 Nice monitor by the way!
@deltamain Thank you! We'll try to fix the dialogues if there will be time.
@smoky01 Thank you:) Interesting idea.
@vitaslayer Pass through the wall?? Whaaat :D Will check it, thanks!
There are a few things that might be done a bit differently to make it even better:
- The level with the rope is odd because I really almost dropped the game on that point - there is no interaction with objects before and it doesn't click naturally
- The level with self-reviving and endless fall is a bit flashy because of it. I think a small delay in gravity settings (or smth) might help it to be a bit less chaotic
- I'd rather spend some time for final illustration to finish the story, rather an illustration for the main menu, I think player will like a reward
Overall I really think this is a promising entry. I easily see how this touchy story can be built around and grew into a real game. Nice entry guys, and huge respect for the artist, who made the models. I know how difficult it is giving the time constraint.
Cheers!