Demon's Call by Coro_yy
Our third LD together and once again, both of us learned a few new things (AI, Animation, VFX). The project might've been a bit ambitious and is far from a finished/polished state, but the experience itself was worth the struggle.
In Demon's Call you play as the evil Alex whos only goal is to satisfy the summoning circles grand demands. To do so, you need to steal from villagers by destroying their belongings (chest, vase, barrel) or even kill them. If they see you, they will call for guards which then spawn and chase you down. You are able to defend yourself and attack them back until they're dead. There are also "natural" resources like tress or well (I hope you brought your bucket). Sadly there's no real endgame (besides some cuteness). It just wasn't doable anymore in terms of time.
This year we also had some help in the audio department which we are very grateful for. Big shoutout to Rixdorf and lanistan!
We hope you enjoy our game!
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Controls:
W A S D - Movement
Mouse - Aiming
Left Mouse Click - Attacking
E - deliver items or use the Well
Q - Heal
How to heal:
Killed villagers can drop hearts. Collect 3 to exchange them at the summoning circle for a potion that heals for 2 health.
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Credits:
Sir_Brokealot (Coder) - Coding, level creation, fixing everything the artist broke
Coro_yy (Artist) - Assets, texturing, animation, VFX
Rixdorf (Audio) - Background music, sound effects
lanistan (VO) - she hasn't been hurt, she's just very good at yelling
Tools used:
Engine: Unreal Engine 5
Art: Blender, Substance Painter, Photoshop
Audio: Cubase
| Itch.IO | https://tbureck.itch.io/demons-call |
| Original URL | https://ldjam.com/events/ludum-dare/55/demons-call |
Ratings
| Overall | 930th | 3.25⭐ | 20🧑⚖️ |
| Fun | 827th | 3.194⭐ | 20🧑⚖️ |
| Innovation | 1026th | 2.861⭐ | 20🧑⚖️ |
| Theme | 885th | 3.25⭐ | 20🧑⚖️ |
| Graphics | 736th | 3.5⭐ | 20🧑⚖️ |
| Audio | 303th | 3.667⭐ | 20🧑⚖️ |
| Humor | 678th | 2.861⭐ | 20🧑⚖️ |
| Mood | 739th | 3.417⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 14🗨️ |
For continue developing this game, it would be great if you add some animations of attacking)
I had trouble smashing some of the breakables.
Great job!
But I guess you just didn't have enough time to do this, so no worries.

Nevertheless, quite nice and funny entry!