Summoning for Suckers by Hobscure

[raw]
made by Hobscure for Ludum Dare 55 (JAM)

"Summoning for Suckers" offers a unique puzzle-solving experience where players harness the power of summoned minions to unlock the secrets of the arcane. As the protagonist, you'll embark on a perilous journey to summon a mysterious entity by strategically matching summoned minions and chaining combos to fuel the summoning ritual.

Ratings

Overall 1047th 3.114⭐ 24🧑‍⚖️
Fun 1074th 2.864⭐ 24🧑‍⚖️
Innovation 1050th 2.795⭐ 24🧑‍⚖️
Theme 672th 3.568⭐ 24🧑‍⚖️
Graphics 716th 3.545⭐ 24🧑‍⚖️
Audio 457th 3.432⭐ 24🧑‍⚖️
Humor 941th 2.386⭐ 24🧑‍⚖️
Mood 616th 3.523⭐ 24🧑‍⚖️
Given 33🗳️ 29🗨️

Feedback

Kythaela
15. Apr 2024 · 12:15 UTC
We did it lads 🧙💫✨🔮
🎤 Hobscure
15. Apr 2024 · 12:24 UTC
![PriestessHead.png](///raw/eb8/d5/z/61bc8.png)

Here we go!
Emes
15. Apr 2024 · 13:03 UTC
Amazing, plz finish, i need this on my phone
ToucheToucan
15. Apr 2024 · 13:15 UTC
This game is a little too scary for me,
LocksmithArmy
15. Apr 2024 · 17:47 UTC
Great work, you really put alot into this.
dedos
15. Apr 2024 · 17:55 UTC
cool music, as well as idl animations but a little bit not immediately read what to do and what row I highlighted (it would be better if the models are not enlarged and highlighted in a different color maybe?).
also I did not understand maybe you have not finished yet, but at one point all the models became unclickable and I do not understand what to do about it
LDJam user 384578
15. Apr 2024 · 18:15 UTC
Really cool, if I have it on my mobile, I think i can be addict to the sacrifice animation
Fenix131113
16. Apr 2024 · 10:51 UTC
An interesting concept, but one combination didn't work, and I also couldn't restart the level when I ran out of moves
zippry
16. Apr 2024 · 20:09 UTC
The designs fit together really well. I love the demon slowly being summoned in the back. I don't know if all the combinations were working for me. Overall it had a nice vibe.
Saffwong
16. Apr 2024 · 21:34 UTC
I love the art style and music. The animations are so creepy and strange. I like the controls though sometimes it was hard to select things behind other objects. Besides that though, I really liked it :D
Kseniya
16. Apr 2024 · 23:08 UTC
A very aesthetically beautiful and enjoyable game! The music complements the atmosphere quite well! Maybe it's better to highlight the text in a slightly different color, so that it is visually more pleasant and better to read (?)
The only thing that stopped working for me at some point and I couldn't get out of there in any way, I don't know what to do with it(
LDJam user 387548
17. Apr 2024 · 06:48 UTC
Really cool
AlmaLewis
18. Apr 2024 · 15:05 UTC
That's an interesting idea. But sometimes the moves run out and nothing happens(
LDJam user 372231
18. Apr 2024 · 17:49 UTC
Cool concept! But I guess sometimes I placed monsters into one shape, but after sacrifice the stats changed in the other shape's icon
pebkac
20. Apr 2024 · 07:12 UTC
Yeah nice entry! I love this type of gameplay, but I had some trouble overlooking the field; the different character models didn't really contrast in the right way for me. Having a slight visual impairment this is probably a me-problem, though... Could've done with more shapes or more types of people in the grid but I get it with the time constraint - I felt it too. Again, nice entry!
PatteDeCanaard
22. Apr 2024 · 19:48 UTC
Good idea. Maybe a restart button is missing. But the visuals and music are very good. Well done !
SleepyStudios
22. Apr 2024 · 20:23 UTC
Great take on the match three genre. Loved having the objectives but feel like the one where you had to get 100 wasn't working? The visuals were super creepy (in a great way) - loved the way they subtly moved around. Nice work!
KrummSakura
24. Apr 2024 · 15:02 UTC
It is an interesting example of the match-three genre. Best word to describe the art is uncanny which is a combined result of art and animation. Back story is a nice touch. It is a minor issue but the intro could be delivered in a more polished way, maybe with bigger fonts. Good job!
AmunOnra
26. Apr 2024 · 11:40 UTC
Quite interesting game with a very special but aestethical artstyle. Sadly I had a bug where a x100 pattern was not recognized and I couldn't sacrifice it. At that point I also missed the option to restart the game after having no turns left. Nice idea though
Hare Software
26. Apr 2024 · 13:31 UTC
Simple concept that you executed really well and adopted to the theme perfectly. The graphics and the audio really help to set the uneasy mood while this huge demon slowly comes into frame. Well done!