Dicey Demons by UkuleleFury
https://www.youtube.com/watch?v=nRomWI3wxOg
https://drgvdg.itch.io/dicey-demons
Do battle against your foes in our newest adventure, Dicey Demons! Choose from an array of enchanted dice to summon adorable (yet killer) demon monsters to do slay your enemies. Make your way through trials and tribulations to earn your freedom through strategic survival and careful planning!
🎮 How to play
🖱️ Click the mouse for everything, including: * Rolling your dice * Purchasing new dice from the shop * Summoning monsters in position (and collecting bones) * Defeating your foes!... * (...and advancing dialogue).
🛠️ Our tools
- Godot 4.2.1: Game engine
- Ableton 10: Digital audio workstation
- Procreate: Graphics editor
👋 Our team
- Levi Lindsey (UkuleleFury) — Code — levi.dev
- Natasha Kononenko (Skoprimon) — Code — https://natasha.dev
- Diego (Diego Teran) — Code — https://clerium.itch.io
- Diego (DGo) - Code - * https://drgvdg.itch.io*
- Seth (Seth Johnson) — Dicemaster (Shaders and Code)
- Anna (peachy) — Art
- Handong (hanadulcet) — Music and Code — Soundcloud
| Link | https://drgvdg.itch.io/dicey-demons |
| Original URL | https://ldjam.com/events/ludum-dare/55/dicey-demons |
Ratings
| Overall | 55th | 4.214⭐ | 51🧑⚖️ |
| Fun | 65th | 4.153⭐ | 51🧑⚖️ |
| Innovation | 213th | 3.816⭐ | 51🧑⚖️ |
| Theme | 162th | 4.214⭐ | 51🧑⚖️ |
| Graphics | 118th | 4.408⭐ | 51🧑⚖️ |
| Audio | 59th | 4.173⭐ | 51🧑⚖️ |
| Mood | 96th | 4.156⭐ | 50🧑⚖️ |
| Given | 20🗳️ | 38🗨️ |
I also liked the way we see the sides of the dice on the shop as well, its nice to see that rather than just plain text. Good explaniation as well. Over all, very good job!! I wool-dn't say this is baaaad or something, everything works in a harmony! I wish we also did some proper tutorial in our game, most of the people did not notice they have to press the space bar to summon xD
In terms of constructive feedback, I'm not sure that the mixed media between hand drawn and 3D graphics quite works - I love the hand drawn graphics, but the 3D models don't feel like they fit alongside them. I get that it was probably an efficiency thing for the jam though! :)
Overall, great job - I'm going to go back to saving for another Hugh Bun-Gus
Edit: The more that I play, the one piece of gameplay-related piece of feedback that I have is that it doesn't currently feel like your lineup's order matters right now. Because your back line only attacks after the front line dies, adding something like a sheep to the front of your line doesn't actually tank for your weaker monsters - They still only get one attack in before they're killed.
The graphics look good, though, the mixing of 2d and 3d feel a bit out of place. It could definitely have worked, but currently the difference is very obvious, and takes me a bit out of the game.
I thought there were a few unnecessary step when rolling die. Why do I have to click to "grab die"? I feel my hand could just as easily have appeared right after the opponent rolled.
I often couldn't get anything good to buy in the shop with my 30+ bones. I wish I could get a reroll, or maybe spend some bones on upgrades, after I've removed my stuff.
This is definitely one of the most fun entries I've played so far.
There is a lot of different strategies and choices the player can make.
This means that even though there is randomness in the dice it still felt fair to me and was enjoyable because I got to choose which risks I took.
There is so many different directions you could take your dice builds, do you go for bones or focus on dice rerolls to get lots of dice on the field or try to play strong dice....I could go on and on!
Reminded me super auto pets mixed with a bit of Inscrytpion.
Absolutely loved the 2D/3D art style mix for the game and the sound design was also very charming!
Great work!
Some feedback:
- Clicking a dice in the shop prompts you to sell a copy, which I think is a bug.
- It would be good if the camera was tilted a little higher in battle, so you could see more of the active dice face.
- Some enemies don't seem to scale well (eg: I always seem to fight one 2/2 in round 9)
- Once, I clicked the enemies dice and they went away. I won, fighting against no dice (I couldn't replicate this)
- I liked the ability to sequence your dice and to sell dice. The boss was also a good difficulty.
Nice work making a fun game in such a short time!
Also - I failed at final battle and after restart - sprite of the final boss covered whole screen.
Love art and funny gameplay.


The only thing I think would make it better for me effectively is making buttons Buy and To Battle bigger.
Well done!
Beautiful graphics, catchy music, simple controls, this team seriously manages to surprise me every time!
Only thing I could complain about is that... after getting through 10 rounds, losing to the final boss due to, literally, the roll of a die, doesn't feel very nice :sweat_smile: Though that only motivated me to try again another time, maybe I should take better advantage of the extra roll dice.

I wish the deckbuilding aspect had been expanded upon more since I never felt as though my dice ever synergized with each other. I also didn't bother picking a specific order for my creatures since it never seemed to matter. I mostly just stacked axolotls and deleted my early game dice.
The gameplay was chill and relaxing, I kinda got into a groove. Sound of dice was satisfying, too.
Though the game felt more like it's luck based?
Totally fair matchup:

And then after these ez matches I get the boss and he destroyed my entire army x)

The gameplay is good but I didn't really figure out when I played a good or bad strategy - I mostly just bought whatever I could afford pretty randomly and then selected everything for battle.
This game is impressive.
I collected three salamander dice in one game
It's a very powerful and very cute demon