Middleman Summons by Jvdwijk
The life of a Middleman Summons
Manage a steampunk warehouse by sending the summons through the portals!
You are just a middling worker hoping for that long desired pay raise.
Its up to you to pick up the slack and put your organization (Summons .co) on the map!
Make sure that the packages our customers ordered make it in one piece...
Instructions : - Can be found in in-game tutorial! - Keep in mind: Text color of order represents starting portal - ESC for pause
We hope you have fun! <3



Changelog
We got a small post jam version up on itch.io! It contains some small bug fixes and QOL features:
Changes
- Keep track of your rotations when restarting the level
- Portals show their rotation with the little arrow on top
- All music now actually loops (wow we set loop to = true, groundbreaking!)
- Pause button on top left intended for mobile and web users (It is annoying to press ESC two or three times...)
- Updated the color of the highlight shader, as it was a bit too dark to notice
- Start game button links to tutorial instead of level 1
Bugs
- Current score resets on restart.
| Link | https://bonk-group.itch.io/middleman-summons |
| Original URL | https://ldjam.com/events/ludum-dare/55/middleman-summons |
Ratings
| Overall | 851th | 3.326⭐ | 45🧑⚖️ |
| Fun | 619th | 3.407⭐ | 45🧑⚖️ |
| Innovation | 735th | 3.209⭐ | 45🧑⚖️ |
| Theme | 922th | 3.198⭐ | 45🧑⚖️ |
| Graphics | 883th | 3.198⭐ | 45🧑⚖️ |
| Audio | 169th | 3.907⭐ | 45🧑⚖️ |
| Humor | 408th | 3.345⭐ | 44🧑⚖️ |
| Mood | 991th | 3.083⭐ | 44🧑⚖️ |
| Given | 30🗳️ | 41🗨️ |
And I think I broke your game in lvl 2. You can create an infinite belt-loop and whats your order spin around indefinitely.
There is a song in the menu, I adore that!
It is hard to see which of the belts are moveable. Also some of them are restricted to the directions.
Thank you for stopping by at my stream!
More audio was needed, and potentially more portals for a more complex route. Also, teleportation portals to add chaos to the mix something extra to the conveyor system for a more tricky level.
Great work, and well done!
https://youtu.be/Foe4js2jhJ0?t=6200
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
https://www.twitch.tv/videos/2123757357
Would you like to work in a post office? Then you're in the right place! No package should be lost! Congratulations on the submission!
The puzzles are not hard, but it's enjoyable to solve and play. I wish there was an end screen, when you finish level 7, showing you a summary of all the levels and stars acquired. By the way, out of curiosity, how are the stars determined (time? amount of moves?).
It's a well-made entry and feels very polished. Great jam job!
What I liked:
- No Bugs
- Nice Puzzeling Gameplay with a twist of multiple Rotating Conveyors.
- Cool Level- and Riddledesign
- Cool Music ;-)
What I disliked:
- Kind of Blurry Graphics and the bright Color for Customer Description.
- Conveyors which are grouped should be highlighted.
- You dont know from which Conveyor which Item will come. So sometimes you have to start the Game in order to get the information.
Overall: Cool Experience! Keep up the good work. Enjoyed.
- platforms that are rotated together could have same color (or small symbols),
- the input portal should also show what they are going to spawn,
- I know there is restart button in the pop-up menu, but R-key would be great.
Anyway, it was fun to play. Well done!
Other than what people already mentioned, one thing that felt a bit weird is that all rotations are counterclockwise, except when going from East to North where it turns all the other way around.
i think other comments covered the same input i would say except the pieces that rotate together could be color coded or something too
Despite how intimidating the last level looked, it was satisfying to find the solution for it!
So it won't be a surprise if I say that the game isn't polished, but despite that it was a fine puzzle experience. By reading your responses in the comments it seems that you were aware of some problems your game had, and it was just the lack of time, which is understandable :clock:. I do encourage you finish it though :thumbsup:
One thing I thought would perhaps be good, is the ability to rotate the conveyors when the game is running. That would allow for some dexterity challenges and varied game play.