Mobius by Jerem Watts
Age warning! Serious topics come up in this game.
Note!
Stand parallel against the wall, then jump to wallrun
Crouch while moving, then jump to exponentially increase momentum
Double jumping won't retain your momentum


Here is 35 hours of Ludum Dare 55 footage condensed into
2 minutes
https://youtu.be/gm4SKYpH_Ac
Ratings
| Overall | 777th | 3.408⭐ | 51🧑⚖️ |
| Fun | 766th | 3.265⭐ | 51🧑⚖️ |
| Innovation | 801th | 3.122⭐ | 51🧑⚖️ |
| Theme | 1182th | 2.436⭐ | 49🧑⚖️ |
| Graphics | 753th | 3.48⭐ | 51🧑⚖️ |
| Audio | 363th | 3.582⭐ | 51🧑⚖️ |
| Humor | 964th | 2.326⭐ | 45🧑⚖️ |
| Mood | 364th | 3.8⭐ | 52🧑⚖️ |
| Given | 47🗳️ | 101🗨️ |
Thank you for playing our game :')
Wall running mechanics is pretty cool! That's fresh up to a point! But I would love to have more challenges related to jumping in conjunction with running on the walls and make those challenges more... challenging.
Overall I liked the game, however it needs polishing.
P.S. Better place the first diary somewhere very close to player so that they can easily find it and understand what they are looking for
The audio logs were pleasently short, so i actually was curious what the next one would be, even though i don't usually pay much attention to audio logs in games.
Before playing I expected to get lost because the environment looked too open to really guide me to where I needed to go. But remarkably it wasn't so - I barely tested out the basic controls before I found the first casette, then the next. I actually felt either lucky, skilled or somehow subtly guided from target to target. Maybe I missed some stuff, but it felt really good to breeze through the map and quickly gain access to new areas.
I'm unsure of how to interpret the story-elements, but I could definitely see myself putting more time into this game, explore more stuff, become faster and more skilled at ascending bizarre structures to figure it out.
@yabin I think you're right. The first key skin-polene is too hidden and a number of useful places are obscured by the monolith. I'll see if I can't fit that into the next build. Thank you for pointing that out
@rainybyte Uhhh, it's a bit hard to pin it down when it comes to a game with this many people working on it. @ATH-AI was the lead writer, so he's probably got some good recommendations for narratives like this. as for the mechanics, the player controller is mostly inspired by mario64 believe it or not. Bioshock was our like, quintessential example for the audio diary mechanic.
@yaroslav-gozak yeah man i'm a doom-head, all the way. i'll have to fix whatever's breaking the navmesh so we can get more enemies for ya. good point with the first diary. i'll chuck that in the next build.
@quadape you'll be pleased to know that today's update solely focused on your advice! a new screen appears just before playing that shows video examples and explanations for not only walljumping, but also exponentially increasing your velocity with long-jumping, a mechanic that, even though was present, was never highlighted.

could perfectly fit the lsd game jam
I dig the visuals, I dig the atmosphere, the colors, the vibe
Edit : Oops i don't know why it added 4 text boxes under mine. sorry for that, i don't find how to delete them.
Skin trampoline is wonderfully creepy and by the simple fact of its existence adds so much to the world building. Sound design is great and supports everything perfectly. And the ending narration, along with the changing light, is just great and a perfect closure.
I wished a bit I had some kind of journal of found diaries, so I could listen to those again and maybe by able to establish if I missed some. But on the other hand, I know it would kinda interfere with immersion and be against the spirit of the game. So, all in all, maybe it's better you didn't include anything like that.
Great and unique experience.


The game was fairly pointless, almost as if you had all of this great mobility, great graphics, but no clear goals. It is probably me.
good job overall
I dont know if it is intended, but you can climb up any wall by wall-running and then double jumping further up. This made the gameplay well.. not that challenging. I am also wondering about that one creepy ass enemy on the first level. Are there supposed to be more of them further up?
I don't understande how to complete game xD
I like how the map is spaced in a way to make use of the movement mechanics, it was cool to nyoom around with the long jump :)
Also, one thing I found weird is that apparently there's a limit to how much we can turn around, sometimes I had to spin all the way in the opposite direction to look somewhere (but maybe it's just me, or a side effect of me playing inside a sandbox, I dunno)
I finished the game and i have to say that this kind of storytelling is not my cup of tea but having voice acting in a jam game is refreshing. So nice work to the writers/VA ^^. The way the sword shrinks when crouching, although hillarious at first, looks weird haha.
Also, i killed one guy in the first floor and was specting more in the way up but didn't see any more. Is there a lore reason for that? or just development? i would've loved having more enemies. Not in a fast combat - souls - doom kind of fight, but more. Anyways nice work.
sometimes i would get like a super high jump (beyond the normal double jump) and i couldnt figure out where that was coming from and couldnt get it to happen consistently (sometimes was happening just while wall jumping too)
main things i wish for:
-to know how many of the audio logs i got + how many there are hehe i searched far and wide and just curious if theres some super sneaky ones i missed
-subtitle for audios
my theory is the person is reincarnated as different people only to suffer the same purgatory fate over and over as a punishment xD a loop, thats kinda contorted and different each time hence mobius? but thats just a theory. a game theoryyyy thanks for watching
After the third audio log I found, the subtitle overlay box stayed on the screen for the rest of the playthrough, even with respawns. Played the updated version.
Good job, great ambience. Reminds me if Salvador Dali and the old MDK game had a baby.
Watching others play your game can be extremely insightful, so I recorded my playthrough. https://www.youtube.com/watch?v=Ln1ONMCJ9UE
I managed to beat it, but didn't understand much of the story (why stuff was happening) with the 10 or so tapes I got.
Anyways, this is looking good :100: and I know that there are people who enjoy this style lots. It'd be neat if you guys patched in some updates to polish things up a bit further.
In conclusion... THANK YOU!!! Seriously, we truly mean it. THANK YOU!!
Also shameless plug for any/all music needs, please reach me at ardentecentrummusic.carrd.co
-From your new friends, have a blast!