MonsterHide by kiroukou
In MonsterHide, YOU are the Monster !
You are a monster among the humans.
It is cool, but hum, you're alone.
So to have some fun, you can launch a lethal bacteria in some places. But be careful to not be detected, otherwise, well.... there will be no more monster at all on earth !
So when you send the bacteria, you absolutely need to contaminate all the people around you, so that you can continue to do you monster stuff a bit longer.
It was my very first attempt at graphics, so, firstly it is not really what I call beautiful, but hopefully it does a decent job, and secondly it was a time consumer... much more than expected. Not for the graphics, but the whole process. So it lacks some feedbacks, sounds, levels...
I hope you'll enjoy being a monster here :)
Kiroukou
You are a monster among the humans.
It is cool, but hum, you're alone.
So to have some fun, you can launch a lethal bacteria in some places. But be careful to not be detected, otherwise, well.... there will be no more monster at all on earth !
So when you send the bacteria, you absolutely need to contaminate all the people around you, so that you can continue to do you monster stuff a bit longer.
It was my very first attempt at graphics, so, firstly it is not really what I call beautiful, but hopefully it does a decent job, and secondly it was a time consumer... much more than expected. Not for the graphics, but the whole process. So it lacks some feedbacks, sounds, levels...
I hope you'll enjoy being a monster here :)
Kiroukou
Ratings
| Coolness | 40% | 1627 |
| Overall | 3.39 | 268 |
| Fun | 3.46 | 188 |
| Graphics | 3.30 | 354 |
| Humor | 3.24 | 238 |
| Innovation | 3.26 | 302 |
| Mood | 3.33 | 235 |
| Theme | 3.71 | 254 |
Cool concept, good realisation. One thing I feel that's missing is a Restart button so you don't have to wait if you messed up ;)
Also, I found that once you lose (when survivors are left) the time between then and restarting the game was too long for me. Yeah, I get very impatient if I can't restart the game right away, which is more my fault :P
Overall, a very neat entry, well done! :)
Yes characters movements are seeded and follow a "logic" so that the game could (should!) be more like a puzzle.
Currently, the levels aren't that well leveldesigned, so I understand the feedbacks on that point.
I note about making it a bit faster to retry/simulate :)
- lot a details (animations, characters sentences, differents)
- realisation
- pretty fun
- interpretation of the theme
What imo could be improved :
- graphics (nice first time but can be improved, at least with a minimal predrawn lighting/shadowing of assets)
- sounds/music
- less random : it's more trial and error than real plannification, which reduce alot the "I'm an monster" sensation.