Split-Decision by ColeSlaughter

To summon the light back into a dying star, you must first split the universe.
Separate and merge light to feed the stars of the system in Split-Decision. Light moves pretty fast so you will have to be quick and strategic with the use of time dilation at your disposal!
How To Play
Split to Win

Start a level by slicing at one of the glowing particles to split it in half. Split particles are very volatile, so you'll only have 10 seconds after the initial split to guide them into the star's core for points!
Any Way You Slice It
There are multiple ways to slice a particle! Hold left click and swipe across the screen to execute a speedy slash, or hold right click (or the Spacebar) to enter "focus mode." In focus mode, your left-click slashes can be much more precise, but be careful not to over-use it!


Points of Power

Not all particles are created equal! Whenever you split a particle, you create a positive and negative charge that will impact how many points your receive (or lose!) upon colliding with the star's core. The bigger the particle, the greater the value! See if you can find the best strategy to maximize your points and topple the leaderboard!
Credits:
Programmer: * Jared Slawski
Artists: * Andrew Rudd * Stephen Rudd
| Link | https://jared-slawski.itch.io/split-decision |
| Link | https://jared-slawski.itch.io/split-decision |
| Original URL | https://ldjam.com/events/ludum-dare/55/split-decision |
Ratings
| Overall | 197th | 3.957⭐ | 48🧑⚖️ |
| Fun | 239th | 3.837⭐ | 48🧑⚖️ |
| Innovation | 31th | 4.261⭐ | 48🧑⚖️ |
| Theme | 1180th | 2.446⭐ | 48🧑⚖️ |
| Graphics | 179th | 4.304⭐ | 48🧑⚖️ |
| Humor | 999th | 2.211⭐ | 40🧑⚖️ |
| Mood | 403th | 3.767⭐ | 45🧑⚖️ |
| Given | 29🗳️ | 60🗨️ |
Screenshotting for now since my name will probably disappear from the leaderboard soon lol
Anyway, great game. The main mechanic took me a while to really get. It especially took me a while to understand that instead of clicking on a moving ball of light, you need to click on a point that the ball is moving towards and aim from there. However, I'm pig-headed so someone else might actually understand how this works more faster than me lol. Take this with a grain of salt
That said, I think the speed of the balls could be reduced a little more during slow-mo since it got annoying trying to aim and also get the direction when I first started playing. Mostly because I was still learning which directions of the mouse corresponded to the split directions for the balls. ( Although this is probably just a skill issue lol )
One of the biggest issues with games that focus on bouncing or reflecting objects is that they can often feel like they rely on luck above all else, but you guys mitigated that really well. The laser lights gave me a very clear idea of the direction that the balls will go. Admittedly though I think there was definitely a bit of luck needed at some points though ( But then again, this is also probably just a giant skill issue from my side so you can ignore it lol )
The presentation as a whole is very solid, let it be visually or audio-wise. The sound effect which plays when you shoot a white ball of light into the sun never failed to make me laugh a bit lol.
Overall I think this is a very damn solid entry. Amazing work guys
I'm adding to the chorus of taking a while to figure the mechanic out 😅
Here's my hypothesis of it for anyone that's stuck:
- You click and drag your mouse to define an "edge" along which a molecule gets split
- The split molecules then get accelerated away from the "edge", on a perpendicular direction
- The blue molecule spawns above / left of the "edge", the red molecule spawns below / right of the "edge"
- The blue molecules are charged positively, the red ones negatively
- If any two molecules of the same color collide, they combine to a bigger molecule of the same color
- If any two molecules of different colors (red, blue and white) collide, they form a combined (i.e. bigger) white molecule
- Red molecules score negative points, blue and white molecules score positive points
I think a short hint at the beginning of the game / after x tries with a 0 or negative score would really help. Maybe even something vague like:
> Try to consider how molecules move after splitting - your mouse drag does not control them directly.
With a bit of tweaking and maybe a tutorial level at the beginning this feels like it could become a very solid mechanic!
But other than that, thoroughly enjoyed this game. Interesting mechanics with a lot of flexibility for trial and error. Those graphics are SUPER slick. It feels like a very big change of pace from what I expect from you guys, but each of you executed perfectly. Only complaint is that I wish there was audio. But I'll forgive you this time.
It's suuuuuuper nitpicky but I wish the music didn't restart every time you reset the level, takes you out of the zone a bit when you can't listen to more than ~10-15 seconds of a song before the next one starts lol
Definitely wanna see more of this game!
Congratulations, good work!
I would add some tutorial, not "tutorial" like a lot of text, but I think this game would benefit from the progression tutorial. For example "Split these" .., once you split them "now the blue give you .. " and so on as it took me a while to figure out what is going on and even after that I was not sure how to achieve proper score.
[edit]: I just noticed the ton of text in description of the game, it helps, but..still, i would put it directly to the game. :)
The game mechanic is well thought off yet simple, which I admire most.
Does it relate in any way to the theme? I couldn't quite figure that out.
Anyway, great job!
Like the style and aesthetic very much and the music
is a perfect part of that.
took me a couple of minutes to get the hang of the play mechanic
but once I got going I really enjoyed it!
I was almost playing for a ranking there for a bit! haha!
Great Work!
it took me a little bit to understand how the scoring works but once I got it became pretty fun! I got a pretty high score on one of the levels, but I am not very good with handling the crystals but it's a very fun concept for a simple arcade-y game!
really solid entry, I enjoyed it a lot!
It can be fun to play in two ways - plan your moves meticulously or just wing it, slice and watch the show :grin: It's not really in the theme (unless I'm missing something), but everything else is really polished. Impressive!
idk about those #1 scores tho look like haking xD
