Goblimancer! by phost.dll
It is a vampire survivors-like, based on summoning. Press the combinations to choose your summon, press SPACE to summon it. Good luck out there. And.. uh.. these goblins you summon kinda act on their own. Note: Torch goblins are not only for bosses, they also kill normal enemies. There is a misswriting on the tutorial. So, thanks! It's our first time getting into a game jam, so hope you guys will like it.
Controls:
AWSD or ARROW KEYS to move. We highly suggest using the arrow keys, it is easier that way.
SPACE BAR to summon. 1 - 2 - 3 = Torch goblin. They attack everything except chad knights. They are the only mob that can kill the yellow knights.
1 - 3 -2 = TNT goblin. They drop mines.
2 - 1 - 3 = Barrel goblin. They kill chad knights.
2 - 3 - 1 = Speed boost.
3 - 1 - 2 = Heal yourself.
3 - 2 - 1 = Refresh mana.
Credits:
Most of the visuals are from this beautiful pack:
https://pixelfrog-assets.itch.io/tiny-swords
Rune pngs:
https://arijkx.itch.io/pixel-art-basic-monolith-runes
Hourglass right next to the goblin time bar:
https://alexti-dev.itch.io/hourglass-sandglass
Heal skill png:
https://doshrosity.itch.io/32x32-health-ui
Mana refresh skill png:
https://havran.itch.io/potions
Some fonts:
https://www.dafont.com/pixellife.font
Musics are:
https://www.youtube.com/watch?v=xaRNvJLKP1E
| DOWNLOAD / WEB VERSION | https://phostdll.itch.io/goblimancer |
| Git | https://github.com/properghost/ludum55summoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/goblimancer |
Ratings
| Overall | 676th | 3.486⭐ | 37🧑⚖️ |
| Fun | 518th | 3.514⭐ | 37🧑⚖️ |
| Innovation | 555th | 3.4⭐ | 37🧑⚖️ |
| Theme | 380th | 3.929⭐ | 37🧑⚖️ |
| Humor | 491th | 3.197⭐ | 35🧑⚖️ |
| Mood | 623th | 3.514⭐ | 37🧑⚖️ |
| Given | 21🗳️ | 51🗨️ |
- graphics and audio look and sound great, nice presentation
- had to play around to realize you had to press the space bar to execute the summon
- Very hard, the summon mechanic takes a little bit of practice and it feels like you don't have enough firepower early on. Sometimes it felt like my minions weren't actually attacking?
Overall great job!
@noobman64 I am glad you enjoyed your time in our game! It can be happening because of the web version. I am not sure, it does not happen on me and my frens. WebGL momento.
I particularly enjoyed how mana can be restored via further combinations instead of just something like waiting. It took me a second to learn but once I memorized them the speed of casting different spells in quick succession is very satisfying!
I wish I could control with the mouse so I had my left hand free for summoning.
@tonyglaze that goblin bombers use to kill everything, so had to change few things around xD I'm glad you enjoyed our game!
@stanleysweet thanks! The assets are indeed beautiful, I was mesmerized when I first found them!
@rintheone Thank you! It was something I enjoy coding as well (definitely did not scream at my screen and trash talk myself for few hours)
@evil23 If you wish to try, you can download it on the itch.io link down below!
I wish there was a way to see the different combos while playing the game though. I found myself intentionally dying a couple of times just so I could read the tutorial again. Maybe there could be a mechanic where your character can look at his spell book for a short time to view the combos but he also can't move while doing so.
Overall it's a really fun idea and I had a good time playing it.
Unfortunatly it took me a while to understand the way to spawn things and even longer to realise who actually deals dmg to which enemy. I think it could be better visualized which creature deals dmg to which enemy or maybe they could all deal dmg but have different efficiencies? Also I must admit, that my fingers hurt a bit from spamming these 3-2-1 combinations, especially the magic potion :D
So far these things are subject of work:
-Clarity on gameplay elements
-Upgrade system to support multiple builds each run
-Control revamp
-Keybind changing
-Click-to-move support
-Gamepad support
After these changes, I think this game would do good if I'm being honest. Though, not sure if we would have a following audiance that would like to see this game improve.
Thank you for your input! Hope you enjoyed your time playing.
Was all fun until the big fast knight joined :).
Overall job very well done.
And great music of course.
I need to replay this game..
I unfortunately happened to pressed enter which restarted the game, perhaps this could be changed to another button. Great take on the survivor-genre, well done! :D
Possibly some of the powers could be only two inputs like the movement boost (ones that drain all your mana are already a bit brutal). Also the tutorial text and writing are the first thing we see and they aren't doing you any favors. Try to clean that up and present the information in a pleasant way. Lastly, a lot of your affect on the enemies takes place off-screen, which really impacts satisfaction. I can't really tell how much damage I'm doing or even if anyone is dying. I'm not sure what the solution is, as it's a fundamental problems of games where you kite enemies.
I appreciate that you provided links to all your assets, and you made good use of the packs; of course it would have been of course nice to see original art but congrats on executing your design in just a weekend :]