The Kid And The Mud by Rolly
You play as a kid playing with mud. And maybe at some point you'll have to summon stuff. Who knows.
Controls
You can play with a controller. Don't forget to select your controller in the menu so that the UI can adapt.
| Action | Keyboard + Mouse | PS Controller | Xbox Controller | |-----------------|-------------------|-----------------|-----------------| | Move | WASD | Left joystick | Left joystick | | Interact (HOLD) | E | X | A | | Summon (HOLD) | Mouse Right Click | L1 | L1 | | Change page | TAB / SHIFT | L2 / R2 | L2 / R2 |
Changelog
The following changes were made after the compo deadline. No new content, just some balancing and fixes to offer a slightly better experience.
- Tweaking some values to make the game a bit easier
- Fixed an issue in the menu that would prevent from interacting with the mouse.
- Fixed the key that is displayed when interacting is available when using the keyboard
Thanks for playing! Feedback is appreciated! :heart:
| Link | https://github.com/nistace/ld55 |
| 1_0_0 | http://nathanistace.be/gamejams/ludumdare55/TheKidAndTheMud_1_0_0.zip |
| Fixes | http://nathanistace.be/gamejams/ludumdare55/TheKidAndTheMud_Fixes.zip |
| Fixes | http://nathanistace.be/gamejams/ludumdare55/TheKidAndTheMud_Linux_Fixes.zip |
| In case the links above don't work | https://nistace.itch.io/the-kid-and-the-mud |
| In case the links above don't work | https://nistace.itch.io/the-kid-and-the-mud |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-kid-and-the-mud |
Ratings
| Overall | 79th | 3.833⭐ | 23🧑⚖️ |
| Fun | 70th | 3.81⭐ | 23🧑⚖️ |
| Innovation | 120th | 3.548⭐ | 23🧑⚖️ |
| Theme | 51th | 4.119⭐ | 23🧑⚖️ |
| Graphics | 149th | 3.595⭐ | 23🧑⚖️ |
| Audio | 25th | 4.048⭐ | 23🧑⚖️ |
| Humor | 22th | 4.071⭐ | 23🧑⚖️ |
| Mood | 82th | 3.714⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 25🗨️ |
10 minutes later
"I seeeeeeee"(super gooooooood
and is like: "Why such good game dont have a screenshot uploaded?" "oh, that's huge spoiler on such dedicated story telling" :laughing: :thumbsup:
(update: I wish I had 10 years of piano practice for this. And seriouly speaking, if the movement is handled by mouse direction, we could spell, no summoning while traveling, that might be cool, and smooth
To download the game, clicking on the link doesn't work. I can only download it if I right click and "Save as...".
The other is I think there is a bug that doesn't allow me to interact with the stones. I know there is a version with the bugs fixed but I like to play the compo version, as the time is the same for everyone, and fixing bugs is a fundamental part of the process.
Graphics, Audio and Humor are pretty good :thumbsup:
I get what you mean with the compo stuff and can agree. The issue with the stone is probably because you try to press 'A' (that's what the tooltip shows). You should use 'E' instead. If you want to give it another try, you'll see more of the game (not much happens before you interact with the first stone).
Anyway impressive amount of content, I couldn't reach the end :-)
I wish there was a web build so more people would get a chance to play. The stones said "A" but it was actually "E", and since it was a hold rather than a press this threw me for a minute.
Honestly this is one I might return to when I've got more time and am not trying to write a lot of reviews. I really enjoyed it and your design prowess is pretty remarkable. :smile:
After a while, entering the same keys again and again gets quite repetitive, but until then it's a very fun game. Also, I felt that a lot of the action was happening off screen, which isn't good. The game is already zoomed out, so I don't know how to fix that easily.
Great job!
In fact I'm gonna go again right now and see if I can get up to 10 000 human lives meaninglessly ended :smile:
EDIT: okay so I just realized the portals are destructible as well, so I'm going to say I'm satisfied with my
almost-1000 corpses from previous run :smile:
I almost gave up after the first cutscene as I tried to interact with the stone using keyboard and controller. It would have been a lot more clear if the instructions in-game were to "Press and hold", which is what the game wants for the stones - "press" alone indicates a quick hit of the button and releasing immediately. I only learned this from skimming through the comments.
I think this entry is really strong gameplay-wise. I love the idea of summoning enemies to fend off villagers and trying to find the next stone in the process. Using key combinations to summon the enemies was fantastic, though I wish the controls were set up a little differently. I feel like I failed too many of these combinations because I was trying to press some keys while having to press and hold the shoulder buttons and I really wish the controls for flipping through the summons were just pressing the L1 button not pressing and holding. Then you could have another button just to quit while on the summon screen if needed.
The area also felt a bit barebones and I wish there were some additional background elements to give a better sense of moving through an arena rather than travelling through an empty void. I really liked the little pixel art characters.
The audio was also very strong - there's good delivery in the voice acting that helps to get the humourous lines across. I like nonchalant delivery when there's a game over; that was pretty hilarious. The music was pretty on point in helping to set the mood and complementing the narrative. I like the story and I think it would have been cool if the mud were more connected to the summoning rather than being incidental - like if the kid, while digging through the mud, accidentally dug up a special item that caused a bunch of stones to summon and then the gameplay goes from there. But as it is, I enjoyed this entry overall - for the timeframe you were given, it's got a lot of charm and fun.
I had a problem when using the keyboard and switch to xbox controller, maybe the "loading" key was not clear enough after all.
Pretty cool game ..
I also like the humour touch you added .. and the story :D
The graphism are also great !
Congrat !
I had some difficulties summoning things quickly enough and would be stuck with enemies before getting a portal, or even a tentacle. Tanks were a great idea, giving you some time to summon, but I mispressed the summons for d-pad so many times. Maybe all the summon recipes could have just had combinations of the four buttons as they are more readily available for the right thumb when using controller... I also tried to use keyboard but I still wouldn't be quick enough to do summons in pressure.
Other than that, the game was nice and I enjoyed the story and summoning a swarm of creatures to push forward to next power. Good work!